Viewing Issues 451 - 500 / 638
P | ID | Category | Severity | Status | Updated | Summary | Resolution | Reporter | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0000221 | 2 | [Gameplay + OpenGL] Feature | feature | closed | 2017-02-09 | CVARINFO 'newgame' keyword | won't fix | Major Cooke | ||||
0000214 | 12 | [Gameplay + OpenGL] Bug | major | resolved | 2017-02-09 | Guncaster not working on the latest 2.8 build... | fixed | DoomKrakken | ||||
0000220 | 2 | [Gameplay + OpenGL] Feature | minor | closed | 2017-02-09 | Allow TIDs > 32767 | no change required | Major Cooke | ||||
0000218 | 1 | [Gameplay + OpenGL] Feature | feature | closed | 2017-02-09 | New 3D Floor type - Non Solid 3D Floor that can have Special | won't fix | LordOZ_98 | ||||
0000204 | 9 | 1 | [Gameplay + OpenGL] Bug | minor | resolved (_mental_) | 2017-02-09 | Sprites (except monsters) and 3d models are disappearing in close range (GZDoom 2.3.2 x64) | fixed | theleo_ua | |||
0000216 | [Software Renderer] Bug | minor | resolved | 2017-02-09 | Player crouch sprites no longer show. | fixed | Rachael | |||||
0000198 | 2 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-02-09 | ZScript version of ACS' ReplaceTextures | fixed | Nash | ||||
0000215 | [Gameplay + OpenGL] Submission | feature | resolved | 2017-02-09 | DontCullBackfaces MODELDEF flag | fixed | Nash | |||||
0000212 | 1 | [Gameplay + OpenGL] Bug | major | resolved | 2017-02-09 | A_Teleport not jumping to state. | fixed | Lud | ||||
0000152 | 2 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-09 | Fade color/artifacts displayed on sides of title menus when using 17:10 ratio | fixed | MagicWazard | |||
0000213 | 2 | [Gameplay + OpenGL] Bug | minor | resolved (_mental_) | 2017-02-09 | D4D upgrade purchasing broken | fixed | Major Cooke | ||||
0000183 | 4 | [Software Renderer] Bug | crash | resolved | 2017-02-08 | dpbjgc.cpp:PropagateMark() crash (seems to happen on exit) | fixed | Rachael | ||||
0000190 | 4 | [Software Renderer] Bug | crash | closed | 2017-02-08 | Invalid memory access - crash (software renderer) | unable to reproduce | Rachael | ||||
0000210 | [Software Renderer] Bug | major | resolved | 2017-02-08 | Portals and mirrors no longer show player | fixed | Rachael | |||||
0000211 | [Software Renderer] Bug | minor | resolved | 2017-02-08 | [Carmack] BSP drawn in wrong order in some cases | fixed | Rachael | |||||
0000209 | 4 | [Gameplay + OpenGL] Feature | feature | closed | 2017-02-08 | More channels for A_PlaySound and such. | won't fix | Lud | ||||
0000206 | 4 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-08 | No voices in Strife title screen | fixed | MarisaKirisame | ||||
0000208 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-08 | SetCamera doesn't work | fixed | Major Cooke | ||||
0000207 | 1 | [Gameplay + OpenGL] Feature | feature | closed | 2017-02-08 | Allow ternary operators for StateLabels | not fixable | Major Cooke | ||||
0000205 | 2 | [Gameplay + OpenGL] Feature | feature | closed | 2017-02-08 | REQ: possiblity of multi threading any aspects of GZdoom at all? | no change required | lmlim | ||||
0000168 | 11 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-07 | D4D's Syphon Grenade Not Giving Armor | unable to reproduce | Major Cooke | ||||
0000201 | 1 | [Gameplay + OpenGL] Feature | feature | closed | 2017-02-07 | Allow APROP_Height (ACS) to affect Player Height Mid-level. | won't fix | LordOZ_98 | ||||
0000197 | 2 | 3 | [Gameplay + OpenGL] Bug | major | resolved | 2017-02-07 | Linedefs with "transparent" flag are opaque | fixed | DavidN | |||
0000177 | 5 | [Gameplay + OpenGL] Bug | minor | resolved (_mental_) | 2017-02-06 | Cleric's Firestorm spams flame trails on death when fizzling out | fixed | MagicWazard | ||||
0000196 | 1 | [Gameplay + OpenGL] Bug | tweak | resolved | 2017-02-06 | Sector_Set3DFloor allows setting 3D floor for tag 0 | fixed | ZZYZX | ||||
0000191 | 5 | [Software Renderer] Bug | major | resolved | 2017-02-06 | Linux build error | fixed | MarisaKirisame | ||||
0000189 | 13 | [Gameplay + OpenGL] Bug | major | resolved (Graf Zahl) | 2017-02-05 | GCC 6 compile error - ParseDrawTextureTags | fixed | Edward-san | ||||
0000193 | 1 | [Gameplay + OpenGL] Bug | major | resolved | 2017-02-05 | Nightmare respawn doesn't use UDMF thing health modifier | fixed | printz | ||||
0000186 | 2 | 3 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-05 | Moving dynamics lights not illuminating correctly | fixed | worm318 | |||
0000187 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-05 | Regression - floors incorrect lighting in Unloved. | unable to reproduce | Rachael | ||||
0000185 | 2 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-05 | Some menu graphics and text enlarge after using Alt+Enter to go into windowed mode | fixed | MagicWazard | ||||
0000192 | [Gameplay + OpenGL] Bug | major | closed | 2017-02-05 | DTA_ tags not exported | no change required | Major Cooke | |||||
0000170 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-02-05 | SetCamera for ZScript | fixed | Major Cooke | |||||
0000175 | 2 | 1 | [Gameplay + OpenGL] Bug | minor | closed | 2017-02-04 | "Give Weapons" console command appears to give Fighter and Cleric 2x blue mana weapons | unable to reproduce | MagicWazard | |||
0000184 | 1 | [Gameplay + OpenGL] Feature | minor | closed | 2017-02-04 | Make UDMF map's monsters be a separate layer/lump for add-ons to replace. | no change required | arkore | ||||
0000172 | 8 | 1 | [Gameplay + OpenGL] Bug | minor | closed | 2017-02-04 | OpenGL effects such as Bloom, Lens Distortion, and Tonemap do not work on Linux | not fixable | T-10a | |||
0000182 | 3 | 1 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-02-04 | Hitscans aren't blocked when Walkable Middle Texture is ticked on the line | no change required | Nash | |||
0000181 | 1 | [Gameplay + OpenGL] Feature | minor | closed | 2017-02-04 | ACS GetPolyobjZ | not fixable | Nash | ||||
0000176 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-04 | Hexen melee attacks don't rotate player towards target | fixed | MagicWazard | |||||
0000173 | 2 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-04 | Cleric's mace can strike multiple actors at once | duplicate | MagicWazard | ||||
0000156 | 2 | [Gameplay + OpenGL] Bug | major | closed | 2017-02-04 | A pontential functionality problem with ACS, DECORATE and it's affects on Zscript. | duplicate | FireSeraphim | ||||
0000180 | 3 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-02-04 | Make MoveDir auto-resolve to [0,7] | fixed | Major Cooke | ||||
0000174 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-04 | Fighter throws a hammer projectile when striking and breaking a pottery object with hammer's melee | fixed | MagicWazard | |||||
0000179 | 1 | [Gameplay + OpenGL] Bug | minor | closed | 2017-02-04 | GL lights are way too big | no change required | Major Cooke | ||||
0000178 | 2 | [Gameplay + OpenGL] Bug | trivial | closed | 2017-02-04 | Doom's dim color shown in menu options when playing Heretic or Hexen | unable to reproduce | MagicWazard | ||||
0000169 | 1 | [Software Renderer] Bug | trivial | resolved (Rachael) | 2017-02-03 | devbuilds - User .ini file included | fixed | Hellser | ||||
0000167 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-03 | SBARINFO "DrawBar" with PowerupTime does not Reflect Correct Remaining Time | fixed | MTrop | |||||
0000165 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-03 | Dynamic Light Size Rollover >255 | fixed | Mikk- | ||||
0000154 | 5 | 3 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-03 | Menu pointer jumps to mouse position with no mouse input | not fixable | MagicWazard | |||
0000163 | 3 | [Gameplay + OpenGL] Bug | minor | closed | 2017-02-02 | zscript - checksight return random values with some actors | no change required | ibm5155 |