View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000165 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-02-02 16:28 | 2017-02-03 03:11 |
| Reporter | Mikk- | ||||
| Assigned To | |||||
| Priority | low | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000165: Dynamic Light Size Rollover >255 | ||||
| Description | Dynamic Point Lights size value rolls over at numbers greater than 255. A light with a value of 256 will be equal to that of a value of 1. | ||||
| Steps To Reproduce | Load the attached file [GLTEST.pk3] and enter MAP01 - there are two actors on the map SimpleActor1 [Right] & SimpleActor2 [Left]. Note that there is no light coming from the right actor. | ||||
| Tags | Dynamic Light | ||||