Viewing Issues 1 - 50 / 358

    PID CategorySeverityStatusUpdated SummaryResolutionReporter
   000048711 major
feedback
2017-03-27Modeldef scaling discrepancy with 3d models on GZDoom 2.5pre buildsopenOzymandias81
   0000492 1 minor
new
2017-03-27Doomguy's face gets angry when pressing mouse2openNeverMine17
   00004911   minor
resolved
2017-03-27Puff and blood particles in software renderer invariably show up as smooth.fixedDenisBelmondo
   000048822 crash
resolved (_mental_)
2017-03-27Line portal crashfixedTalon1024
   000048231 major
new
2017-03-27GZDoom 2.4.0 - WWHC-Diaz - severe gameplay issuesopenwildweasel
   0000490 1 minor
new
2017-03-26Attempts to directly set a player actor as a monster's pointer results in "Read from Address Zero" or even crashesopenMinigunner
   0000489    minor
new
2017-03-26[2.4.0] NoLightFade causes some sectors and objects to appear completely blackopenRachael
   00004831  
[Gameplay + OpenGL]  Feature
minor
new
2017-03-26WorldEvent ThingCrushedopenNash
   00004861  
[Gameplay + OpenGL]  Feature
feature
new
2017-03-26PowerDrain ExpansionopenMajor Cooke
   000047531 major
new
2017-03-26[2.5] HUDs broken a bitopenMajor Cooke
   0000485 1
[Gameplay + OpenGL]  Feature
minor
new
2017-03-26Overridable ListMenuItem :: DrawSelectoropenNash
   0000481 1 minor
new
2017-03-25PlayerEntered runs upon loading saved gamesopenEd the Bat
   00004665  
[Gameplay + OpenGL]  Feature
feature
new
2017-03-25String argument for ConsoleProcess and SendNetworkEventopenNash
   000047911 minor
new
2017-03-25SafeCommand does not work.openLud
   0000480    minor
new
2017-03-25Assertion failure in dynamic lights codeopen_mental_
   00004693   minor
resolved (_mental_)
2017-03-25Screenblocks = 12 hides overlay automap.fixedLud
   0000478   
[Gameplay + OpenGL]  Submission
feature
new
2017-03-25DontLightActors dynamic light flagopenNash
   0000477   
[Gameplay + OpenGL]  Feature
feature
new
2017-03-24Implement the rest of the CVar functions into ZScript.openMinigunner
   0000476   
[Gameplay + OpenGL]  Feature
feature
new
2017-03-24Player Resurrect() VirtualopenMajor Cooke
   0000453101 minor
confirmed (_mental_)
2017-03-24More memory error stuffopenMatthew the Glutton
   0000474   
[Gameplay + OpenGL]  Feature
feature
new
2017-03-24A_SetArmoropenMajor Cooke
   0000473    minor
new
2017-03-24It's not possible to pass struct function argument to another functionopenZZYZX
   0000472   
[Gameplay + OpenGL]  Feature
feature
new
2017-03-24A way to mass-assign brightmaps in GLDEFSopenRockstarRaccoon
   00004712  
[Gameplay + OpenGL]  Feature
feature
new
2017-03-23Allow play classes to call Menu.SetMenuopenNash
   0000467   
[Gameplay + OpenGL]  Feature
feature
new
2017-03-23ACS ScriptCall - pass the ActivatoropenNash
   0000463 2 minor
resolved
2017-03-23Crash with unhelpful error message when node building failsfixedJP
   00004622   minor
assigned (Graf Zahl)
2017-03-23(ACS) SetUserVariable doesn't work with bool valuesopenMarrub
   0000465   
[Gameplay + OpenGL]  Feature
feature
new
2017-03-22OnMenuReturn() VirtualopenMajor Cooke
   00004192  
[Gameplay + OpenGL]  Feature
feature
new
2017-03-21Property arraysopenMajor Cooke
   000024310  
[Gameplay + OpenGL]  Feature
feature
resolved (Graf Zahl)
2017-03-2116:10 Menu SupportfixedLud
   0000460   
[Gameplay + OpenGL]  Feature
minor
new
2017-03-21Implement getLineX and getLineYopenRockstarRaccoon
   00004552  
[Gameplay + OpenGL]  Feature
minor
new
2017-03-20Ceiling_MoveCrush and Floor_MoveCrushopenRockstarRaccoon
   0000456   
[Gameplay + OpenGL]  Feature
minor
new
2017-03-20Allow making properties and Default block for non-ActorsopenNash
   00003694   minor
resolved
2017-03-19[SBARINFO] drawinventorybar not respondingfixedPillowBlaster
   000042331
[Gameplay + OpenGL]  (No Category)
minor
resolved
2017-03-19SBARINFO flag "WhenNotZero" is borked.no change requiredDoomKrakken
   00004522   minor
resolved
2017-03-19Script side OkayToSwitchTarget is not being calledfixedFishyClockwork01
   000045451 minor
resolved
2017-03-19Precachesounds causes a crashfixedtheleo_ua
   000042861 minor
on hold
2017-03-18Portals Malfunction When Under Slopes Under Odd Conditionsopen6XGate
   0000450 2 crash
resolved
2017-03-18Game crashes on starting an empty map.fixedLud
   000044812 minor
resolved
2017-03-18Translations defined in ZScript doesn't support more than one colorfixedTheCamaleonMaligno
   00004452   minor
resolved
2017-03-18Player *Ompf* on crossing line actionsnot fixableCamaxide
   00004462  
[Gameplay + OpenGL]  (No Category)
minor
resolved (_mental_)
2017-03-18REJECT broken - monsters ignore you or do not attackfixedRachael
   0000444   
[Gameplay + OpenGL]  Feature
minor
on hold
2017-03-17Colourizable fonts with alphaopenNash
   000044341 crash
resolved
2017-03-17DRLA crashes when player gains armorfixedAkiraZXE
   000043721 minor
resolved
2017-03-16Menu virtual init not working properlyfixedMajor Cooke
   00004403   minor
resolved (Rachael)
2017-03-16[as of fea2361] Bobbing goes haywire if you alter it on the fly using ZScriptfixedMatthew the Glutton
   00004412   major
feedback (Graf Zahl)
2017-03-16Save games screw up the ACS string tableopenMarrub
   00004384  
[Gameplay + OpenGL]  Feature
feature
on hold
2017-03-16Seperate weapon-sprite bobbing from screen-bobbbingopenunRyker
   00003651  
[Gameplay + OpenGL]  Feature
minor
resolved
2017-03-15Per-sector FogDensity for ZScriptfixedNash
   00003541  
[Gameplay + OpenGL]  Feature
minor
resolved
2017-03-15Retrieve RenderStyle in ZScriptfixedNash