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IDProjectCategoryView StatusLast Update
0000586Gameplay + OpenGL[All Projects] Bugpublic2017-04-15 04:34
ReporterTalon1024 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
PlatformLinuxOSUbuntuOS Version16.04
Summary0000586: Multiple damage factors on a player class do not work
DescriptionTitle mostly says it all, but this issue may affect monsters as well.
Steps To Reproduce
  1. Load up Dmgfactortest.pk3 with a recent build of GZDoom.
  2. Select "Fireproof" from the player class selection menu.
  3. Stand close to a wall, type "summon firerocket" in the console, and press enter.
  4. You will take damage from the blast.
  5. Stand close to a wall, type "summon waterrocket" in the console, and press enter.
  6. No damage.

Additional Information2.5pre-360-g0ebf495 has this issue, but 2.5pre-276-g3a36ffe does not.
TagsNo tags attached.

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_mental_

_mental_

2017-04-15 04:34

developer   ~0001382

Fixed in 490fd8f

Issue History

Date Modified Username Field Change
2017-04-15 03:58 Talon1024 New Issue
2017-04-15 04:34 _mental_ Status new => resolved
2017-04-15 04:34 _mental_ Resolution open => fixed
2017-04-15 04:34 _mental_ Note Added: 0001382