Viewing Issues 51 - 100 / 415

    PID CategorySeverityStatusUpdated SummaryResolutionReporter
   00005754   block
resolved
2017-04-13Weapon switching brokenfixedMajor Cooke
   00005368   minor
resolved
2017-04-13Dynamic lights no longer affecting ownersfixedMajor Cooke
   0000564   
[Gameplay + OpenGL]  Feature
feature
resolved
2017-04-12Expose WeaponState (WF_*) enum to ZScriptfixedXaser
   00005623   minor
resolved
2017-04-12Incorrect main monitor detectionnot fixableProjectionist
   00005713   minor
resolved
2017-04-12ZScript - Array.delete doesn't work.fixedRaveYard
   00005701   minor
resolved
2017-04-12Crash when pressing "Del" in the Save/Load menu with no save selectedfixedNash
   00005565   minor
resolved
2017-04-11Powerup Persistence BugfixedMajor Cooke
   00005613   block
resolved
2017-04-10[60dd58e] Compile errorfixedMajor Cooke
   00005523   minor
resolved
2017-04-09Samsara Synthfire Weapon Handling Broken As Of GZDoom g2.4.0fixedKinsie
   000054881 crash
resolved
2017-04-08Hitting multiple players with BFG hitscans causes a crash.fixedSpie812
   00005501   feature
resolved
2017-04-08Possible 3D Pitch GlitchfixedTheStrawberryOctopus
   00005377   minor
resolved
2017-04-06CVAR is UNKNOW in game menufixedPsi7
   00005281   major
resolved
2017-04-06[73c1451] SXF_ABSOLUTEPOSITION ignored in ZScriptno change requiredMatthew the Glutton
   00005353   minor
resolved
2017-04-06Can no longer scale the Statusbar.no change requiredRockstarRaccoon
   0000541    major
resolved
2017-04-05[ACC] Errors in zspecial.acsfixedBlue Shadow
   000053921 major
resolved
2017-04-05Custom DIALOUxx lumps in STRIFE are broken past SVN pre2.4-359.fixedLordMisfit
   000052122 minor
resolved
2017-04-03Blood particles color doesn't fully match blood colorno change requiredBlue Shadow
   00005301   minor
resolved (Graf Zahl)
2017-04-03SPRITEANGLE brokenfixedMajor Cooke
   00005271   tweak
resolved
2017-04-03STARMS numbers in new status bar implementation are offset by 1 pixel upwardsfixedDenisBelmondo
   00003526  
[Gameplay + OpenGL]  (No Category)
minor
resolved
2017-04-02Map scripts in custom mappacks work incorrect in GZDoom 2.3.2fixedtheleo_ua
   00005201   minor
resolved
2017-04-02DrawImage's DI_SCREEN* flags don't account for virtual resolutionno change requiredMarrub
   0000523   
[Gameplay + OpenGL]  Feature
feature
resolved
2017-04-02Function to convert virtual status bar coordinates to screen coordinatesfixedNash
   000052531 major
resolved
2017-04-02AddEventHandlers + EventHandlers mixed upfixedMajor Cooke
   00005191   minor
resolved
2017-04-02BaseStatusBar::CheckDisplayName is misspelledfixedMarrub
   000049710   minor
resolved
2017-04-01FastProjectiles MissileType Trails not spawning at +/- 90 degree pitch.fixedDoomKrakken
   00005171   minor
resolved
2017-04-0149: Glass Break doesn't seem to spawn shardsno change requiredRockstarRaccoon
   0000512    minor
resolved
2017-04-01Status bar shows you have ammo while you don't.fixedBlue Shadow
   0000516    minor
resolved
2017-04-01Hexen status bar - health chain does not movefixedNash
   00005151   minor
resolved
2017-04-01Doom status bar - ammo counter drawn for Fist and ChainsawfixedNash
   00005081   minor
resolved
2017-03-31Clipping rectangle doesn't seem to workfixedNash
   000050532 minor
resolved
2017-03-31ga3ef711 uiscale slider does not update screen sizeunable to reproduceNash
   00005111   crash
resolved
2017-03-31TITLEMAP causes the game to crashfixedTalon1024
   0000506    minor
resolved
2017-03-30ga3ef711 ScaleSlider input issuesfixedNash
   0000509    major
resolved
2017-03-30Crash when using automapfixedPsi7
   0000504    minor
resolved
2017-03-30ga3ef711 automap has no linesfixedNash
   000050731 major
resolved
2017-03-30cmake -CMAKE_BUILD_TYPE=Release failingno change requiredq3cpma
   000049041 minor
resolved (Graf Zahl)
2017-03-30Attempts to directly set a player actor as a monster's pointer results in "Read from Address Zero" or even crashesno change requiredMinigunner
   00004773  
[Gameplay + OpenGL]  Feature
feature
resolved
2017-03-29Implement the rest of the CVar functions into ZScript.fixedMinigunner
   0000472   
[Gameplay + OpenGL]  Feature
feature
resolved
2017-03-29A way to mass-assign brightmaps in GLDEFSfixedRockstarRaccoon
   0000500   
[Gameplay + OpenGL]  Feature
minor
resolved
2017-03-29Multiple variable assignment in for loop ZScriptfixedNash
   00004652  
[Gameplay + OpenGL]  Feature
feature
resolved
2017-03-29OnMenuReturn() VirtualfixedMajor Cooke
   0000502 1 minor
resolved
2017-03-29GetGlobalACSValue causes very fatal errorfixedEd the Bat
   0000444   
[Gameplay + OpenGL]  Feature
minor
resolved
2017-03-29Colourizable fonts with alphafixedNash
   00004666  
[Gameplay + OpenGL]  Feature
feature
resolved
2017-03-29String argument for ConsoleProcess and SendNetworkEventwon't fixNash
   00004863  
[Gameplay + OpenGL]  Feature
feature
resolved
2017-03-29PowerDrain ExpansionfixedMajor Cooke
   0000475103 major
resolved
2017-03-29[2.5] HUDs broken a bitfixedMajor Cooke
   000048262 major
resolved
2017-03-29GZDoom 2.4.0 - WWHC-Diaz - severe gameplay issueswon't fixwildweasel
   00004555  
[Gameplay + OpenGL]  Feature
minor
resolved
2017-03-29Ceiling_MoveCrush and Floor_MoveCrushfixedRockstarRaccoon
   00004673  
[Gameplay + OpenGL]  Feature
feature
resolved
2017-03-29ACS ScriptCall - pass the ActivatorfixedNash
   0000498    minor
resolved
2017-03-282.5pre-178-ge865ba6 status bar does not affect weapon sprite heightfixedNash