Viewing Issues 51 - 100 / 415
P | ID | Category | Severity | Status | Updated | Summary | Resolution | Reporter | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0000574 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-13 | Armor value always displayed on full screen HUD even with no armor | fixed | Enjay | |||||
0000575 | 4 | [Gameplay + OpenGL] Bug | block | resolved | 2017-04-13 | Weapon switching broken | fixed | Major Cooke | ||||
0000536 | 8 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-13 | Dynamic lights no longer affecting owners | fixed | Major Cooke | ||||
0000564 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-04-12 | Expose WeaponState (WF_*) enum to ZScript | fixed | Xaser | |||||
0000562 | 3 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-12 | Incorrect main monitor detection | not fixable | Projectionist | ||||
0000571 | 3 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-12 | ZScript - Array.delete doesn't work. | fixed | RaveYard | ||||
0000570 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-12 | Crash when pressing "Del" in the Save/Load menu with no save selected | fixed | Nash | ||||
0000556 | 5 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-11 | Powerup Persistence Bug | fixed | Major Cooke | ||||
0000561 | 3 | [Gameplay + OpenGL] Bug | block | resolved | 2017-04-10 | [60dd58e] Compile error | fixed | Major Cooke | ||||
0000552 | 3 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-09 | Samsara Synthfire Weapon Handling Broken As Of GZDoom g2.4.0 | fixed | Kinsie | ||||
0000548 | 8 | 1 | [Gameplay + OpenGL] Bug | crash | resolved | 2017-04-08 | Hitting multiple players with BFG hitscans causes a crash. | fixed | Spie812 | |||
0000550 | 1 | [Gameplay + OpenGL] Bug | feature | resolved | 2017-04-08 | Possible 3D Pitch Glitch | fixed | TheStrawberryOctopus | ||||
0000537 | 7 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-06 | CVAR is UNKNOW in game menu | fixed | Psi7 | ||||
0000528 | 1 | [Gameplay + OpenGL] Bug | major | resolved | 2017-04-06 | [73c1451] SXF_ABSOLUTEPOSITION ignored in ZScript | no change required | Matthew the Glutton | ||||
0000535 | 3 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-06 | Can no longer scale the Statusbar. | no change required | RockstarRaccoon | ||||
0000541 | [Gameplay + OpenGL] Bug | major | resolved | 2017-04-05 | [ACC] Errors in zspecial.acs | fixed | Blue Shadow | |||||
0000539 | 2 | 1 | [Gameplay + OpenGL] Bug | major | resolved | 2017-04-05 | Custom DIALOUxx lumps in STRIFE are broken past SVN pre2.4-359. | fixed | LordMisfit | |||
0000521 | 2 | 2 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-03 | Blood particles color doesn't fully match blood color | no change required | Blue Shadow | |||
0000530 | 1 | [Gameplay + OpenGL] Bug | minor | resolved (Graf Zahl) | 2017-04-03 | SPRITEANGLE broken | fixed | Major Cooke | ||||
0000527 | 1 | [Gameplay + OpenGL] Bug | tweak | resolved | 2017-04-03 | STARMS numbers in new status bar implementation are offset by 1 pixel upwards | fixed | DenisBelmondo | ||||
0000352 | 6 | [Gameplay + OpenGL] (No Category) | minor | resolved | 2017-04-02 | Map scripts in custom mappacks work incorrect in GZDoom 2.3.2 | fixed | theleo_ua | ||||
0000520 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-02 | DrawImage's DI_SCREEN* flags don't account for virtual resolution | no change required | Marrub | ||||
0000523 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-04-02 | Function to convert virtual status bar coordinates to screen coordinates | fixed | Nash | |||||
0000525 | 3 | 1 | [Gameplay + OpenGL] Bug | major | resolved | 2017-04-02 | AddEventHandlers + EventHandlers mixed up | fixed | Major Cooke | |||
0000519 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-02 | BaseStatusBar::CheckDisplayName is misspelled | fixed | Marrub | ||||
0000497 | 10 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-01 | FastProjectiles MissileType Trails not spawning at +/- 90 degree pitch. | fixed | DoomKrakken | ||||
0000517 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-01 | 49: Glass Break doesn't seem to spawn shards | no change required | RockstarRaccoon | ||||
0000512 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-01 | Status bar shows you have ammo while you don't. | fixed | Blue Shadow | |||||
0000516 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-01 | Hexen status bar - health chain does not move | fixed | Nash | |||||
0000515 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-01 | Doom status bar - ammo counter drawn for Fist and Chainsaw | fixed | Nash | ||||
0000508 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-31 | Clipping rectangle doesn't seem to work | fixed | Nash | ||||
0000505 | 3 | 2 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-31 | ga3ef711 uiscale slider does not update screen size | unable to reproduce | Nash | |||
0000511 | 1 | [Gameplay + OpenGL] Bug | crash | resolved | 2017-03-31 | TITLEMAP causes the game to crash | fixed | Talon1024 | ||||
0000506 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-30 | ga3ef711 ScaleSlider input issues | fixed | Nash | |||||
0000509 | [Gameplay + OpenGL] Bug | major | resolved | 2017-03-30 | Crash when using automap | fixed | Psi7 | |||||
0000504 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-30 | ga3ef711 automap has no lines | fixed | Nash | |||||
0000507 | 3 | 1 | [Gameplay + OpenGL] Bug | major | resolved | 2017-03-30 | cmake -CMAKE_BUILD_TYPE=Release failing | no change required | q3cpma | |||
0000490 | 4 | 1 | [Gameplay + OpenGL] Bug | minor | resolved (Graf Zahl) | 2017-03-30 | Attempts to directly set a player actor as a monster's pointer results in "Read from Address Zero" or even crashes | no change required | Minigunner | |||
0000477 | 3 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-03-29 | Implement the rest of the CVar functions into ZScript. | fixed | Minigunner | ||||
0000472 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-03-29 | A way to mass-assign brightmaps in GLDEFS | fixed | RockstarRaccoon | |||||
0000500 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-03-29 | Multiple variable assignment in for loop ZScript | fixed | Nash | |||||
0000465 | 2 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-03-29 | OnMenuReturn() Virtual | fixed | Major Cooke | ||||
0000502 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-03-29 | GetGlobalACSValue causes very fatal error | fixed | Ed the Bat | ||||
0000444 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-03-29 | Colourizable fonts with alpha | fixed | Nash | |||||
0000466 | 6 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-03-29 | String argument for ConsoleProcess and SendNetworkEvent | won't fix | Nash | ||||
0000486 | 3 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-03-29 | PowerDrain Expansion | fixed | Major Cooke | ||||
0000475 | 10 | 3 | [Gameplay + OpenGL] Bug | major | resolved | 2017-03-29 | [2.5] HUDs broken a bit | fixed | Major Cooke | |||
0000482 | 6 | 2 | [Gameplay + OpenGL] Bug | major | resolved | 2017-03-29 | GZDoom 2.4.0 - WWHC-Diaz - severe gameplay issues | won't fix | wildweasel | |||
0000455 | 5 | [Gameplay + OpenGL] Feature | minor | resolved | 2017-03-29 | Ceiling_MoveCrush and Floor_MoveCrush | fixed | RockstarRaccoon | ||||
0000467 | 3 | [Gameplay + OpenGL] Feature | feature | resolved | 2017-03-29 | ACS ScriptCall - pass the Activator | fixed | Nash |