View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000564 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-04-10 21:57 | 2017-04-12 19:42 |
Reporter | Xaser | ||||
Assigned To | |||||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Platform | PC | OS | Windows | OS Version | 7 |
Summary | 0000564: Expose WeaponState (WF_*) enum to ZScript | ||||
Description | I found myself in need of checking if the player's currently-held weapon is ready to fire, then noticed that the WF_ enums used for player.WeaponState aren't exposed to ZScript. It's technically easy to replicate the enum in-script (or just check "player.WeaponState & 1"), but a canon enum would be nice to have. [EDIT] For reference, I'm talking 'bout these: https://github.com/coelckers/gzdoom/blob/master/src/d_player.h#L219 | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2017-04-10 21:57 | Xaser | New Issue | |
2017-04-10 22:35 | Xaser | Description Updated | View Revisions |
2017-04-12 19:42 | Graf Zahl | Status | new => resolved |
2017-04-12 19:42 | Graf Zahl | Resolution | open => fixed |