View Revisions: Issue #564
Summary | 0000564: Expose WeaponState (WF_*) enum to ZScript | ||
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Revision | 2017-04-10 22:35 by Xaser | ||
Description | I found myself in need of checking if the player's currently-held weapon is ready to fire, then noticed that the WF_ enums used for player.WeaponState aren't exposed to ZScript. It's technically easy to replicate the enum in-script (or just check "player.WeaponState & 1"), but a canon enum would be nice to have. [EDIT] For reference, I'm talking 'bout these: https://github.com/coelckers/gzdoom/blob/master/src/d_player.h#L219 |
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Revision | 2017-04-10 21:57 by Xaser | ||
Description | I found myself in need of checking if the player's currently-held weapon is ready to fire, then noticed that the WF_ enums used for player.WeaponState aren't exposed to ZScript. It's technically easy to replicate the enum in-script (or just check "player.WeaponState & 1"), but a canon enum would be nice to have. |