View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000521 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-04-02 04:46 | 2017-04-03 21:34 |
Reporter | Blue Shadow | ||||
Assigned To | |||||
Priority | low | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
Platform | PC | OS | Windows | OS Version | 10 Home x64 |
Summary | 0000521: Blood particles color doesn't fully match blood color | ||||
Description | I have a monster whose blood color is set to "DarkGreen". Some of the blood particle have a different color which doesn't match the blood color. | ||||
Steps To Reproduce | Load the attached file with Doom or Doom2. Summon TestDemon. Shoot the demon with a hitscan weapon. Make sure you enable drawing of blood particles. | ||||
Additional Information | Tested with: 2.5pre-232-gf48af60 (64-bit) - it also happens in 2.4.0. Renderer: Software (no truecolor). | ||||
Tags | blood, particles, Software renderer | ||||
bcolor.pk3 (190 bytes) |
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Blood particles fully intentionally can be two different colors: color1 = ParticleColor(kind); color2 = ParticleColor(RPART(kind)/3, GPART(kind)/3, BPART(kind)/3); |
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Intentional or not, that doesn't look visually pleasing. :S It looks like the monster is bleeding white instead of green. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-04-02 04:46 | Blue Shadow | New Issue | |
2017-04-02 04:46 | Blue Shadow | File Added: bcolor.pk3 | |
2017-04-02 04:46 | Blue Shadow | File Added: Screenshot_Doom_20170402_122432.png | |
2017-04-02 04:46 | Blue Shadow | Tag Attached: blood | |
2017-04-02 04:46 | Blue Shadow | Tag Attached: particles | |
2017-04-02 04:46 | Blue Shadow | Tag Attached: Software renderer | |
2017-04-02 12:30 | Graf Zahl | Status | new => resolved |
2017-04-02 12:30 | Graf Zahl | Resolution | open => no change required |
2017-04-02 12:30 | Graf Zahl | Note Added: 0001219 | |
2017-04-03 21:34 | Nash | Note Added: 0001234 |