View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000477 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-03-24 23:30 | 2017-03-29 21:46 |
| Reporter | Minigunner | ||||
| Assigned To | |||||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000477: Implement the rest of the CVar functions into ZScript. | ||||
| Description | So far, GetCVar is in ZScript. However, ACS currently has GetCVarString, GetUserCVar, and GetUserCVarString, as well as the Set equivalents. I just ran into a block with checking a user CVar in ZScript, and though it currently can be done via ACS, it'd be good to have these implemented as well. | ||||
| Tags | No tags attached. | ||||
|
GetCVarString has been added. |
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| One thing: the function's return type is set as double in zscript/actor.txt, instead of string. | |
| I've been told that GetCVar has been depreciated though as using the cvar directly as a variable works. The main thing I suppose is the UserCVar functions. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-03-24 23:30 | Minigunner | New Issue | |
| 2017-03-28 14:31 | Graf Zahl | Status | new => resolved |
| 2017-03-28 14:31 | Graf Zahl | Resolution | open => fixed |
| 2017-03-28 14:31 | Graf Zahl | Note Added: 0001134 | |
| 2017-03-29 02:39 | Blue Shadow | Note Added: 0001158 | |
| 2017-03-29 21:46 | Minigunner | Note Added: 0001180 |