View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000536 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-04-04 07:20 | 2017-04-13 07:59 |
Reporter | Major Cooke | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000536: Dynamic lights no longer affecting owners | ||||
Description | It used to be where dynamic lights would work on actors with bright maps but now, this no longer has an effect. For example, give a cyberdemon a standard black light, and his entire body will still be unaffected while everything else around him will be. | ||||
Tags | No tags attached. | ||||
To be specific, make sure it does NOT have the 'dont affect source' option. | |
Example! | |
After clearing out the gl options inside my INI file, it started working again. I don't know which one did it though. This can be closed. |
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I did some more experimenting but it appears there may be an uninitialized variable somewhere, which is causing some weird behaviors with the lights... Not sure where though. | |
Sounds logical, I also got other strange reports about this issue, but I haven't seen it yet. | |
Okay, the most direct way I can tell you how to make it happen is by downloading AEons of Death, start a new game and summon DarkDragonHead in console. Sometimes when spawned it will be the dark red tinted version of itself with the lights actually affecting it, but most of the time it's usually just the black and white variant. But that's just the most direct way I know to replicating it not working more than working. |
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Fixed in cced9e0 I hope this was the last case of uninitialized variable... |
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So sorry about that! I knew I missed something. I actually did it correctly in my game's fork, but when porting over the feature to GZDoom's codebase (I had to manually copy/paste code, there was no automation), I accidentally forgot that one last initializer bit. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-04-04 07:20 | Major Cooke | New Issue | |
2017-04-04 07:25 | Major Cooke | Note Added: 0001235 | |
2017-04-05 08:37 | Graf Zahl | Note Added: 0001250 | |
2017-04-05 08:49 | Major Cooke | Note Added: 0001251 | |
2017-04-05 10:59 | Graf Zahl | Status | new => closed |
2017-04-05 10:59 | Graf Zahl | Resolution | open => unable to reproduce |
2017-04-07 09:29 | Major Cooke | Status | closed => feedback |
2017-04-07 09:29 | Major Cooke | Resolution | unable to reproduce => reopened |
2017-04-07 17:05 | Major Cooke | Note Added: 0001276 | |
2017-04-07 17:05 | Major Cooke | Status | feedback => new |
2017-04-12 19:56 | Graf Zahl | Note Added: 0001328 | |
2017-04-12 20:45 | Major Cooke | Note Added: 0001329 | |
2017-04-13 05:17 | _mental_ | Status | new => resolved |
2017-04-13 05:17 | _mental_ | Resolution | reopened => fixed |
2017-04-13 05:17 | _mental_ | Note Added: 0001332 | |
2017-04-13 07:59 | Nash | Note Added: 0001333 |