View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000574 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-04-13 06:12 | 2017-04-13 13:43 |
| Reporter | Enjay | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000574: Armor value always displayed on full screen HUD even with no armor | ||||
| Description | The armor value and icon is always present on the full screen HUD right from the start of a game. This is a change. The armor value didn't previously appear until an armor item of some sort had been picked up. It looks particularly weird to me because the value starts at 0 and uses the green armor icon but in Doom2, you can pick up an armor helmet in the first room so the armor goes from 0 and green armor icon to 1 and a helmet. So it almost looks like the first pickup degrades your armour (from an icon perspective at least, if not the numeric value). | ||||
| Steps To Reproduce | Start a game with the full screen HUD active. (Then pick up the armor helmet in the first room of Doom2.) | ||||
| Additional Information | 2.4.0 is OK 2.5pre-295-g1febf27 and a few versions prior to this show the issue. ZDoom thread where I mentioned it: https://forum.zdoom.org/viewtopic.php?f=4&t=55954 Also mentioned in that thread is a spacing issue for the HUD elements. I have no idea if the change there is intended or not. | ||||
| Tags | No tags attached. | ||||