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IDProjectCategoryView StatusLast Update
0000562Gameplay + OpenGL[All Projects] Bugpublic2017-04-12 19:31
ReporterProjectionist 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionnot fixable 
Summary0000562: Incorrect main monitor detection
Descriptionhttps://i.imgur.com/SKoVGyu.png

I'm running GZDoom g2.4.0 on Windows 10.

I have a multimonitor setup with 2 1080p monitors.

The problem is that whenever I try to run GZDoom in fullscreen mode it opens on the secondary monitor.

It probably has something to do with me having connected DVI cables in reverse order on GPU, but it really isn't an excuse for this behavior because in Windows display settings I have set up things so that monitor No. 2 is the main one and every other fullscreen app behaves correctly.
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Enjay

Enjay

2017-04-10 17:45

reporter   ~0001305

There is actually a command built in to help with this:

https://zdoom.org/wiki/CVARs:Display#vid_adapter
Projectionist

Projectionist

2017-04-10 18:25

reporter   ~0001306

Thank you Enjay, that's very helpful.
Graf Zahl

Graf Zahl

2017-04-12 19:31

administrator   ~0001321

The picking the wrong monitor by default is a known OpenGL issue and not fixable. You have to do it manually.

Issue History

Date Modified Username Field Change
2017-04-10 15:49 Projectionist New Issue
2017-04-10 17:45 Enjay Note Added: 0001305
2017-04-10 18:25 Projectionist Note Added: 0001306
2017-04-12 02:03 _mental_ Priority high => normal
2017-04-12 02:03 _mental_ Severity major => minor
2017-04-12 19:31 Graf Zahl Status new => resolved
2017-04-12 19:31 Graf Zahl Resolution open => not fixable
2017-04-12 19:31 Graf Zahl Note Added: 0001321