View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000505 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-03-30 05:10 | 2017-03-31 08:35 |
Reporter | Nash | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | unable to reproduce | ||
Summary | 0000505: ga3ef711 uiscale slider does not update screen size | ||||
Description | When adjusting the top-most UI scale with the slider, the screen's size doesn't update properly. Does not happen with the scale overrides at the bottom. | ||||
Tags | No tags attached. | ||||
Works as intended with the latest commit. No idea what was wrong. |
|
Ok try this: 1) Start off with my provided INI (could be a setting I have on which I'm not aware of) 2) Be sure the status bar is turned on. Set the global UI scale slider to 8. 3) Close the menu and do sizeup/sizedown so that the size is calculated correctly. 4) Now set the global UI scale to 1. You will get something similar to my image. |
|
gzdoom-nashb_000.ini (34,244 bytes) |
|
Still not fixed as of g5601364 (the build I tried this morning) | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-30 05:10 | Nash | New Issue | |
2017-03-30 13:14 | Graf Zahl | Status | new => resolved |
2017-03-30 13:14 | Graf Zahl | Resolution | open => unable to reproduce |
2017-03-30 13:14 | Graf Zahl | Note Added: 0001189 | |
2017-03-30 19:04 | Nash | Note Added: 0001193 | |
2017-03-30 19:04 | Nash | File Added: gzdoom-nashb_000.ini | |
2017-03-30 19:06 | Nash | File Added: Screenshot_Doom_20170331_080035.jpg | |
2017-03-31 08:35 | Nash | Note Added: 0001195 |