View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000637||Gameplay + OpenGL||(No Category)||public||2017-04-28 17:37||2017-04-29 08:32|
|Reporter||Ed the Bat|
|Summary||0000637: OGG sounds are sometimes silent on first play|
|Description||The first time an ogg format sound effect is to be played, it will potentially be silent.|
Confirmed in GZDoom g3.0pre-79-gec1aeaf (latest devbuild as of posting)
|Steps To Reproduce||Load attached file, begin new game, fire pistol. First shot may be silent.|
|Tags||No tags attached.|
oggtest.pk3 (11,448 bytes)
Last edited: 2017-04-29 03:35
Need to enter the game using menu in order to reproduce the issue.
Sound is playing fine in menu.
playsound weapons/pistol before shooting "fixes" the problem. The same for +map switch.
It's stereo sound issue.
Last edited: 2017-04-29 03:34
Unrelated to the reported issue but playsound weapons/pistol is louder than shooting.
This is also a problem with stereo sounds.
|Fixed in be496a8|
Ah, so the file format wasn't the issue...
Thank you very much!
Difference in volume between shooting a pistol and playsound weapons/pistol in console is still persist.
I suspect that this is caused by downmixing to mono.
|2017-04-28 17:37||Ed the Bat||New Issue|
|2017-04-28 17:37||Ed the Bat||File Added: oggtest.pk3|
|2017-04-29 03:17||_mental_||Status||new => confirmed|
|2017-04-29 03:17||_mental_||Note Added: 0001578|
|2017-04-29 03:22||_mental_||Note Added: 0001579|
|2017-04-29 03:34||_mental_||Note Edited: 0001579||View Revisions|
|2017-04-29 03:35||_mental_||Note Edited: 0001578||View Revisions|
|2017-04-29 03:45||_mental_||Status||confirmed => resolved|
|2017-04-29 03:45||_mental_||Resolution||open => fixed|
|2017-04-29 03:45||_mental_||Note Added: 0001581|
|2017-04-29 08:24||Ed the Bat||Note Added: 0001582|
|2017-04-29 08:32||_mental_||Note Added: 0001584|