View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000549 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-04-07 10:39 | 2017-04-14 09:49 |
Reporter | Major Cooke | ||||
Assigned To | |||||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Summary | 0000549: PowerReflection Enhancements | ||||
Description | One thing I think is missing from PowerReflection is the ability to rebound damage regardless of invulnerable or not. I suggest either one of two ways for this:
----- Next, I suggest a Reflection.<DamageType> to indicate what kind of damage was returned. This could allow for factoring into account the others receive in return. So if a monster's attack is a Fire damagetype, the damage returned to them would be Reflection.Fire. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2017-04-07 10:39 | Major Cooke | New Issue | |
2017-04-14 09:49 | Graf Zahl | Status | new => resolved |
2017-04-14 09:49 | Graf Zahl | Resolution | open => fixed |
2017-04-14 09:49 | Graf Zahl | Note Added: 0001362 |