View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000186 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-02-05 00:43 | 2017-02-05 14:39 |
Reporter | worm318 | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000186: Moving dynamics lights not illuminating correctly | ||||
Description | I set up a circular hallway sector with dynamic lights going along it. It works fine in GZDoom 2.2.0, but in latest version GZDoom 2.3.2 the lights don't illuminate their surrounding correctly as they go with the lighting stopping in random lines. I move the dynamic lights using warp. I updated graphic card drivers and reset GZDoom to the default config to no effect. I provide screenshots of the issue and a test wad with my setup. | ||||
Steps To Reproduce | 1. Use GZDoom version 2.3.2 2. Make a circular hallway 3. Put dynamic lights on it 4. Create an ENTER ACS script that moves them around | ||||
Tags | No tags attached. | ||||
litemup_test.wad (78,353 bytes) GZDoom 220 Ex1.png (515,143 bytes) GZDoom232 Ex1.png (564,248 bytes) |
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I managed to trace it down to initial ZScript merge in c3fb43d. Changes in src/gl directory don't look suspicious though. |
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This was just a lost 'virtual' on an AActor method that got accidentally deleted when merging in the ZScript code. It took two hours to manually bisect this code. :( |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-05 00:43 | worm318 | New Issue | |
2017-02-05 00:43 | worm318 | File Added: litemup_test.wad | |
2017-02-05 00:43 | worm318 | File Added: GZDoom 220 Ex1.png | |
2017-02-05 00:43 | worm318 | File Added: GZDoom232 Ex1.png | |
2017-02-05 06:50 | _mental_ | Note Added: 0000383 | |
2017-02-05 14:39 | Graf Zahl | Status | new => resolved |
2017-02-05 14:39 | Graf Zahl | Resolution | open => fixed |
2017-02-05 14:39 | Graf Zahl | Note Added: 0000398 |