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IDProjectCategoryView StatusLast Update
0000186Gameplay + OpenGL[All Projects] Bugpublic2017-02-05 14:39
Reporterworm318 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Summary0000186: Moving dynamics lights not illuminating correctly
DescriptionI set up a circular hallway sector with dynamic lights going along it. It works fine in GZDoom 2.2.0, but in latest version GZDoom 2.3.2 the lights don't illuminate their surrounding correctly as they go with the lighting stopping in random lines. I move the dynamic lights using warp.

I updated graphic card drivers and reset GZDoom to the default config to no effect. I provide screenshots of the issue and a test wad with my setup.
Steps To Reproduce1. Use GZDoom version 2.3.2
2. Make a circular hallway
3. Put dynamic lights on it
4. Create an ENTER ACS script that moves them around
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worm318

worm318

2017-02-05 00:43

reporter  

litemup_test.wad (78,353 bytes)
GZDoom 220 Ex1.png (515,143 bytes)
GZDoom232 Ex1.png (564,248 bytes)
_mental_

_mental_

2017-02-05 06:50

developer   ~0000383

I managed to trace it down to initial ZScript merge in c3fb43d.
Changes in src/gl directory don't look suspicious though.
Graf Zahl

Graf Zahl

2017-02-05 14:39

administrator   ~0000398

This was just a lost 'virtual' on an AActor method that got accidentally deleted when merging in the ZScript code.

It took two hours to manually bisect this code. :(

Issue History

Date Modified Username Field Change
2017-02-05 00:43 worm318 New Issue
2017-02-05 00:43 worm318 File Added: litemup_test.wad
2017-02-05 00:43 worm318 File Added: GZDoom 220 Ex1.png
2017-02-05 00:43 worm318 File Added: GZDoom232 Ex1.png
2017-02-05 06:50 _mental_ Note Added: 0000383
2017-02-05 14:39 Graf Zahl Status new => resolved
2017-02-05 14:39 Graf Zahl Resolution open => fixed
2017-02-05 14:39 Graf Zahl Note Added: 0000398