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IDProjectCategoryView StatusLast Update
0000205Gameplay + OpenGL[All Projects] Featurepublic2017-02-08 09:53
Reporterlmlim 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
Status closedResolutionno change required 
PlatformPCOSwindowsOS Version10
Summary0000205: REQ: possiblity of multi threading any aspects of GZdoom at all?
Descriptionhi all,

i found that playing with brutal doom/project brutality with huge levels or huge number of monsters,
it will slowed down GZdoom tremendously, and yet i saw gzdoom only used 1 thread.

any chance of multi threading scripts/rendering/AI etc at all?
just curious...

cheers
Martin
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Major Cooke

Major Cooke

2017-02-08 06:09

reporter   ~0000430

Last edited: 2017-02-08 06:10

View 2 revisions

I think Vulkan is planned at some point.

As for internal processing, no. Everything's time critical.

Graf Zahl

Graf Zahl

2017-02-08 09:53

administrator   ~0000436

I cannot say anything about specifics without an investigation.

Issue History

Date Modified Username Field Change
2017-02-07 22:18 lmlim New Issue
2017-02-08 06:09 Major Cooke Note Added: 0000430
2017-02-08 06:10 Major Cooke Note Edited: 0000430 View Revisions
2017-02-08 09:53 Graf Zahl Status new => closed
2017-02-08 09:53 Graf Zahl Resolution open => no change required
2017-02-08 09:53 Graf Zahl Note Added: 0000436