View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000205 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-02-07 22:18 | 2017-02-08 09:53 |
Reporter | lmlim | ||||
Assigned To | |||||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | no change required | ||
Platform | PC | OS | windows | OS Version | 10 |
Summary | 0000205: REQ: possiblity of multi threading any aspects of GZdoom at all? | ||||
Description | hi all, i found that playing with brutal doom/project brutality with huge levels or huge number of monsters, it will slowed down GZdoom tremendously, and yet i saw gzdoom only used 1 thread. any chance of multi threading scripts/rendering/AI etc at all? just curious... cheers Martin | ||||
Tags | No tags attached. | ||||
I think Vulkan is planned at some point. As for internal processing, no. Everything's time critical. |
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I cannot say anything about specifics without an investigation. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-07 22:18 | lmlim | New Issue | |
2017-02-08 06:09 | Major Cooke | Note Added: 0000430 | |
2017-02-08 06:10 | Major Cooke | Note Edited: 0000430 | View Revisions |
2017-02-08 09:53 | Graf Zahl | Status | new => closed |
2017-02-08 09:53 | Graf Zahl | Resolution | open => no change required |
2017-02-08 09:53 | Graf Zahl | Note Added: 0000436 |