View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000198 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-02-07 03:37 | 2017-02-09 05:03 |
Reporter | Nash | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Summary | 0000198: ZScript version of ACS' ReplaceTextures | ||||
Description | The only missing piece left before I can convert my Bumi weather system to be fully written in ZScript is ReplaceTextures. I use this to bulk-change the textures in the entire level, depending on what in-game season it is (so during winter, the level textures will swap to snowy variants of themselves) | ||||
Tags | No tags attached. | ||||
You will be able to do that once proper sector/line iteration is in. Proper sector/line iteration is still not in though -_- |
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Added to TexMan. @ZZYZX: Such iterators won't be added because all they can do is emulate a for loop that can already be done. It can already be done in script code, but of course that could be slow. ReplaceTextures was added to do such bulk changes in an optimized fashion. Since this merely required adding a script wrapper for an already existing function, it wasn't really an issue. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-07 03:37 | Nash | New Issue | |
2017-02-07 04:15 | ZZYZX | Note Added: 0000420 | |
2017-02-07 04:16 | ZZYZX | Note Edited: 0000420 | View Revisions |
2017-02-09 04:59 | Graf Zahl | Status | new => resolved |
2017-02-09 04:59 | Graf Zahl | Resolution | open => fixed |
2017-02-09 04:59 | Graf Zahl | Note Added: 0000465 | |
2017-02-09 05:03 | Graf Zahl | Note Edited: 0000465 | View Revisions |