View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000204 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-02-07 18:19 | 2017-02-09 07:47 |
Reporter | theleo_ua | ||||
Assigned To | _mental_ | ||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000204: Sprites (except monsters) and 3d models are disappearing in close range (GZDoom 2.3.2 x64) | ||||
Description | Sprites (except monsters) and 3d models are disappearing in close range (GZDoom 2.3.2 x64) | ||||
Steps To Reproduce | 1) Go to any decoration actor, for example barrel Actual result: it disappears in close range Expected result: it shouldn't disappear Video demonstration: https://www.youtube.com/watch?v=bh-P-UOtxBQ&index=6&list=PL5QwAqOy7WABpsDsuzSKwTk2S8QnzsLg5#t=1h14m41s (watch at 1:14:41) | ||||
Additional Information | Reproduced in GZDoom 2.3.2 x64 Not reproduced in GZDoom 2.2.0 x64 | ||||
Tags | No tags attached. | ||||
gzdoom-1.ini (15,660 bytes) |
|
What's your graphics hardware? This sounds like a driver related issue. | |
Asus GeForce GTX 770 2GB OC Driver version = 378.49 |
|
How can I reproduce the issue? Please provide the list of loaded WADs/PK3s. Does it happen with Heretic IWAD only? |
|
_mental_ wrote How can I reproduce the issue? Please provide the list of loaded WADs/PK3s. https://drive.google.com/file/d/0BygbyP4_qEiTcFdMaE1TRVY2LVE/view?usp=sharing Run _DISAPPEARING_SPRITES_BUG_TEST.BAT from archive and try e1m1 (try with barrels located near yellow door at start of the map, should be reproducible both with sprites and models) NOTE that my mod use randomspawner, so if you want to test with sprites and only models are spawned near you, just restart e1m1 unless sprites are spawned. To avoid this mess with randomspawner, you can reproduce this bug for example with SerpentTorch (there are no any 3d models for serpent torches) on e4m2, but please note, that bug is not reproducible with some actors, for example FireBrazier _mental_ wrote Does it happen with Heretic IWAD only? Yes |
|
I cannot reproduce it with Heretic IWAD only, only with all the stuff loaded but finding out what causes the problem with such a mass of data is close to impossible. | |
Graf Zahl, version with minimum amount of data: https://drive.google.com/file/d/0BygbyP4_qEiTOXJFN0hnSjJMeEk/view?usp=sharing Reproduced with doom iwad too Contains next decorate code: ACTOR Barrel2 : Barrel replaces Barrel // Wooden barrel { +FORCEYBILLBOARD } ACTOR ExplosiveBarrel_TEST : ExplosiveBarrel replaces ExplosiveBarrel // Doom Explosive Barrel { +FORCEYBILLBOARD } |
|
No, does not happen for me. I guess you are still loading something else or have some setting that's off. | |
I can reproduce it with the given decorate mod only: Doom's explosive barrel or Heretic's wooden one are disappearing if they are very close to a player. Apparently it's something with FORCEYBILLBOARD flag. |
|
Fixed in 14ca635. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-07 18:19 | theleo_ua | New Issue | |
2017-02-07 18:19 | theleo_ua | File Added: gzdoom-1.ini | |
2017-02-07 18:23 | Graf Zahl | Note Added: 0000425 | |
2017-02-07 19:03 | theleo_ua | Note Added: 0000426 | |
2017-02-08 02:19 | _mental_ | Note Added: 0000429 | |
2017-02-08 15:51 | theleo_ua | Note Added: 0000439 | |
2017-02-08 17:15 | Graf Zahl | Note Added: 0000443 | |
2017-02-08 18:12 | theleo_ua | Note Added: 0000445 | |
2017-02-08 18:12 | theleo_ua | Note Edited: 0000445 | View Revisions |
2017-02-08 18:14 | theleo_ua | Note Edited: 0000445 | View Revisions |
2017-02-09 04:46 | Graf Zahl | Note Added: 0000462 | |
2017-02-09 05:22 | _mental_ | Status | new => acknowledged |
2017-02-09 05:22 | _mental_ | Note Added: 0000466 | |
2017-02-09 05:30 | _mental_ | Assigned To | => _mental_ |
2017-02-09 05:30 | _mental_ | Status | acknowledged => assigned |
2017-02-09 07:47 | _mental_ | Status | assigned => resolved |
2017-02-09 07:47 | _mental_ | Resolution | open => fixed |
2017-02-09 07:47 | _mental_ | Note Added: 0000467 |