View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000206 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-02-08 06:18 | 2017-02-08 16:30 |
Reporter | MarisaKirisame | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | x86_64 | OS | Arch Linux | OS Version | N/A |
Summary | 0000206: No voices in Strife title screen | ||||
Description | I honestly have no memory of how long this has been a thing, but Strife has no narration in the title screen slideshow, and there are no voices during the quit messages either. Voices work in-game, though, so it's not an issue of voices.wad not being loaded. This can be compared, for example, against chocolate strife, where it works as expected. | ||||
Tags | OpenAL | ||||
I see this when I open the console: "Received AL error Invalid Value (0xA003), oalsound.cpp:1597" I suspect that it might be an OpenAL bug then. Also, a Windows user has told me that voices work. I'll check with fmodex. |
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This is weird, if I launch the game while fmodex is enabled, and then I switch to openal and reset, voices still work. |
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Here's something weird: If I start a release build on Windows it works, if I start a debug build it doesn't. Sound system is irrelevant. |
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fixed. It was an uninitialized variable which explains the erratic behavior. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-08 06:18 | MarisaKirisame | New Issue | |
2017-02-08 06:43 | MarisaKirisame | Note Added: 0000431 | |
2017-02-08 07:04 | MarisaKirisame | Note Added: 0000432 | |
2017-02-08 07:06 | MarisaKirisame | Note Edited: 0000432 | View Revisions |
2017-02-08 07:09 | MarisaKirisame | Tag Attached: OpenAL | |
2017-02-08 16:17 | Graf Zahl | Status | new => confirmed |
2017-02-08 16:17 | Graf Zahl | Note Added: 0000440 | |
2017-02-08 16:30 | Graf Zahl | Note Added: 0000441 | |
2017-02-08 16:30 | Graf Zahl | Status | confirmed => resolved |
2017-02-08 16:30 | Graf Zahl | Resolution | open => fixed |