0000074 |
[Gameplay + OpenGL] Bugged bouncing behavior when Hexen bouncetype projectiles with +BOUNCEONACTORS & limited bouncecount hit actors. [All Projects] Bug - 2018-04-18 00:55 |
0000280 |
[Gameplay + OpenGL] Possibility to link intermission scripts [All Projects] Feature - 2017-06-26 16:01 |
0000641 |
[Gameplay + OpenGL] Crash when changing true color mode [All Projects] Bug - 2017-04-30 09:21 |
0000642 |
[Gameplay + OpenGL] 'playdemo' CCMD doesn't handle '*' as a map name [All Projects] Bug - 2017-04-30 08:37 |
0000639 |
[Gameplay + OpenGL] Clipping Rectangle debug display [All Projects] Feature - 2017-04-29 22:33 |
0000637 |
[Gameplay + OpenGL] OGG sounds are sometimes silent on first play (No Category) - 2017-04-29 08:32 |
0000635 |
[Gameplay + OpenGL] Custom HUD disappearing if HUD scaling < 3 [All Projects] Bug - 2017-04-29 03:27 |
0000633 |
[Gameplay + OpenGL] Console command to reload current map [All Projects] Feature - 2017-04-28 15:19 |
0000630 |
[Gameplay + OpenGL] WeaponGiver pickup failure produces error messages in hubs (No Category) - 2017-04-27 04:11 |
0000624 |
[Gameplay + OpenGL] Exit specials crash [All Projects] Bug - 2017-04-25 14:42 |
0000074 |
[Gameplay + OpenGL] Bugged bouncing behavior when Hexen bouncetype projectiles with +BOUNCEONACTORS & limited bouncecount hit actors. [All Projects] Bug - 2018-04-18 00:55 |
0000280 |
[Gameplay + OpenGL] Possibility to link intermission scripts [All Projects] Feature - 2017-06-26 16:01 |
0000640 |
[Gameplay + OpenGL] Frozen status in GZDoom 3.0 [All Projects] Bug - 2017-04-30 20:08 |
0000634 |
[Gameplay + OpenGL] TERRAIN master switch [All Projects] Feature - 2017-04-30 20:02 |
0000632 |
[Gameplay + OpenGL] Vector support for Dynamic Arrays [All Projects] Feature - 2017-04-30 19:59 |
0000631 |
[Gameplay + OpenGL] ZScript Constructors for non-Actor classes [All Projects] Feature - 2017-04-30 19:57 |
0000629 |
[Gameplay + OpenGL] LineAttack ZOffset parameter [All Projects] Feature - 2017-04-30 19:55 |
0000628 |
[Gameplay + OpenGL] ZScript DrawString scale argument [All Projects] Feature - 2017-04-30 19:51 |
0000626 |
[Gameplay + OpenGL] Status Bar Face in the ALTHUD [All Projects] Feature - 2017-04-30 19:48 |
0000569 |
[Gameplay + OpenGL] Menu blur [All Projects] Feature - 2017-04-30 19:47 |