Viewing Issues 1 - 14 / 14

    PID CategorySeverityStatusUpdated SummaryResolutionReporter
   00002284  
[Gameplay + OpenGL]  Feature
feature
closed (Graf Zahl)
2017-04-14Normal mapping in the GZDoom OpenGL rendererreopenedUsernameAK
   00005761  
[Gameplay + OpenGL]  (No Category)
minor
closed
2017-04-13D64 styled Peg Upper & Lower Wall Colors ,Flip upper pegged color and UV linedef wrap mirror are missing 0000099won't fixthexgiddoomerx
   000054881 crash
resolved
2017-04-08Hitting multiple players with BFG hitscans causes a crash.fixedSpie812
   000053921 major
resolved
2017-04-05Custom DIALOUxx lumps in STRIFE are broken past SVN pre2.4-359.fixedLordMisfit
   000048262 major
resolved
2017-03-29GZDoom 2.4.0 - WWHC-Diaz - severe gameplay issueswon't fixwildweasel
   000049231 minor
resolved
2017-03-28Doomguy's face gets angry when pressing mouse2not fixableNeverMine17
   00004641   major
closed
2017-03-23portal system acts strangely on very large maps.not fixableLugiasBitch
   00004575   minor
closed
2017-03-21Visual HOM and bad sprite position everywherenot fixableibm5155
   000042331
[Gameplay + OpenGL]  (No Category)
minor
resolved
2017-03-19SBARINFO flag "WhenNotZero" is borked.no change requiredDoomKrakken
   000044812 minor
resolved
2017-03-18Translations defined in ZScript doesn't support more than one colorfixedTheCamaleonMaligno
   00004312  
[Gameplay + OpenGL]  Feature
minor
closed
2017-03-14Actor 'Tags' or something like that? and some functions (ZScript)won't fixTheCamaleonMaligno
   00004155   tweak
resolved
2017-03-13Using the DontHurtShooter property on ZScript may crash the gamefixedTheCamaleonMaligno
   000034731 minor
resolved
2017-02-27Launching wad with custom SBARINFO hud and using -warp 01 results in no hud until map01 is reloadedno change requiredDa Spadger
   00002242   minor
resolved
2017-02-09Tried to register <classname> more than once...not fixableDoomKrakken