View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000228 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-02-10 04:59 | 2017-04-14 17:51 |
| Reporter | UsernameAK | ||||
| Assigned To | Graf Zahl | ||||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | reopened | ||
| Summary | 0000228: Normal mapping in the GZDoom OpenGL renderer | ||||
| Description | Feature suggestion for GZDoom: normal mapping in the GZDoom OpenGL renderer. This will be very good for graphical mods. | ||||
| Tags | Effects, GZDoom, Visual | ||||
|
A feature suggestion should be about something specific, this is a broad as it can get. |
|
| Okay, this will be good if normal mapping support will be on wall textures and flats | |
| Wasn't a proper material system planned for GLDEFS, once model lighting and specularity rendering (from dpJudas' initial version of the attenuated lights) is done? | |
| Planned yes, but since I get no help with developing the engine here it has to wait. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-02-10 04:59 | UsernameAK | New Issue | |
| 2017-02-10 04:59 | UsernameAK | Tag Attached: Effects | |
| 2017-02-10 04:59 | UsernameAK | Tag Attached: GZDoom | |
| 2017-02-10 04:59 | UsernameAK | Tag Attached: Visual | |
| 2017-02-10 05:11 | Graf Zahl | Status | new => closed |
| 2017-02-10 05:11 | Graf Zahl | Resolution | open => suspended |
| 2017-02-10 05:11 | Graf Zahl | Note Added: 0000485 | |
| 2017-02-10 05:30 | UsernameAK | Status | closed => feedback |
| 2017-02-10 05:30 | UsernameAK | Resolution | suspended => reopened |
| 2017-02-10 05:30 | UsernameAK | Note Added: 0000486 | |
| 2017-02-10 20:03 | Nash | Note Added: 0000500 | |
| 2017-02-14 10:10 | Graf Zahl | Note Added: 0000579 | |
| 2017-02-14 10:10 | Graf Zahl | Assigned To | => Graf Zahl |
| 2017-02-14 10:10 | Graf Zahl | Status | feedback => on hold |
| 2017-04-14 17:51 | Graf Zahl | Status | on hold => closed |