View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000492 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-03-27 03:29 | 2017-03-28 15:48 |
Reporter | NeverMine17 | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | not fixable | ||
Summary | 0000492: Doomguy's face gets angry when pressing mouse2 | ||||
Description | When MOUSE2 is pressed, Doomguy gets angry. There is nothing unusual in terminal. Using latest GZDoom g2.4.0 - 2017-03-19 21:36:18 +0100 - SDL version. | ||||
Steps To Reproduce | Just hold MOUSE2 for a while. | ||||
Tags | actor logic, GZDoom | ||||
doomguy.png (885,344 bytes) |
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What's your OS/distro? Is it 32-bit or 64-bit? | |
Can confirm this happens, but I think he meant "holds" Mouse2 (+altattack) not "presses". Actually, I am not really sure if this is technically a bug or not, or if it can/should really be fixed. But then again, original Doom never had a Mouse2. The issue here really is - even when there is no attack assigned for Altattack, the mugshot still gets angry-face. |
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Can't fix. The check is too generic: if (player->attackdown && !(player->cheats & (CF_FROZEN | CF_TOTALLYFROZEN)) && player->ReadyWeapon) |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-27 03:29 | NeverMine17 | New Issue | |
2017-03-27 03:29 | NeverMine17 | File Added: doomguy.png | |
2017-03-27 03:29 | NeverMine17 | Tag Attached: actor logic | |
2017-03-27 03:29 | NeverMine17 | Tag Attached: GZDoom | |
2017-03-27 05:15 | _mental_ | Status | new => feedback |
2017-03-27 05:15 | _mental_ | Note Added: 0001122 | |
2017-03-27 18:31 | Rachael | Note Added: 0001125 | |
2017-03-28 15:48 | Graf Zahl | Note Added: 0001146 | |
2017-03-28 15:48 | Graf Zahl | Status | feedback => resolved |
2017-03-28 15:48 | Graf Zahl | Resolution | open => not fixable |