View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000431 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-03-14 00:14 | 2017-03-14 11:03 |
Reporter | TheCamaleonMaligno | ||||
Assigned To | |||||
Priority | low | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | won't fix | ||
Summary | 0000431: Actor 'Tags' or something like that? and some functions (ZScript) | ||||
Description | i'd like a feature which allows modders to "classify" actors by using tags (maybe an extended version of the 'Species' property). An example: This imp will destroy the nearest projectiles, but it'll ignore Magical projectiles (like hexen's spirits), Energy projectiles (like plasma/BFG) and visual effects (like the bouncing pieces of a destroyed stone monster) some new functions example:CheckTag: self explanatory A_AddTag: Adds a new tag A_RemoveTag: Removes the specified tag A_SetTags: Remove all tags and then adds the new ones A_RemoveTags: Removes all tags and properties: Tags: same as A_SetTags RemoveTag: same as A_RemoveTag ClearTags: same as A_RemoveTags the Monster flag combo will also set the "Monster" tag same for the Projectile flag combo If you are not sure about what's a flag combo: https://zdoom.org/wiki/actor_properties#Flag_Combos Remember, this is just a suggestion, thanks for the attention. | ||||
Tags | GZDoom, ZScript | ||||
This is lumping some stuff together into a clunky, hard to develop feature that will never see the light of day because it's too much work for things that mostly can be done by other means. |
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Oh, i understand, at least i tried :b anyways, thanks |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-14 00:14 | TheCamaleonMaligno | New Issue | |
2017-03-14 00:21 | TheCamaleonMaligno | Tag Attached: GZDoom | |
2017-03-14 00:21 | TheCamaleonMaligno | Tag Attached: ZScript | |
2017-03-14 03:55 | Graf Zahl | Status | new => closed |
2017-03-14 03:55 | Graf Zahl | Resolution | open => won't fix |
2017-03-14 03:55 | Graf Zahl | Note Added: 0000979 | |
2017-03-14 11:03 | TheCamaleonMaligno | Note Added: 0000995 |