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IDProjectCategoryView StatusLast Update
0000094Gameplay + OpenGL[All Projects] Bugpublic2017-01-21 18:28
ReporterMatthew the Glutton 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Summary0000094: CustomInventory does not check inventory count
DescriptionIn a DECORATE CustomInventory item, if there's an A_JumpIfInventory in the use state it would in the past check the player's inventory for the thing. This check appears to be broken now.
Steps To ReproduceIn Hideous Destructor, spawn as a roboticist and attempt to deploy any robot. They will all return error messages saying you don't have enough of something.
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Graf Zahl

Graf Zahl

2017-01-21 05:36

administrator   ~0000183

How do I deploy a robot? Please do not assume that I have ever played this mod.
Graf Zahl

Graf Zahl

2017-01-21 05:38

administrator   ~0000184

Best make a small test mod where the overall action of the mod doesn't constantly get in the way of testing. This thing constantly runs through all the functions I need to debug which makes it extremely hard to narrow down the problem spot.
Matthew the Glutton

Matthew the Glutton

2017-01-21 16:59

reporter   ~0000190

actor clipbomb:custominventory{
    +inventory.invbar
    inventory.icon MEDIA0
    states{
    use:
        TNT1 A 0 A_JumpIfInventory("Clip",1,2)
        TNT1 A 0 A_Log("NO.")
        fail
        TNT1 A 0 A_Explode
        stop
    }
}

Issue History

Date Modified Username Field Change
2017-01-20 23:59 Matthew the Glutton New Issue
2017-01-21 05:36 Graf Zahl Note Added: 0000183
2017-01-21 05:37 Graf Zahl Status new => feedback
2017-01-21 05:38 Graf Zahl Note Added: 0000184
2017-01-21 16:59 Matthew the Glutton Note Added: 0000190
2017-01-21 16:59 Matthew the Glutton Status feedback => new
2017-01-21 18:28 Graf Zahl Status new => resolved
2017-01-21 18:28 Graf Zahl Resolution open => fixed