View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000094 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-01-20 23:59 | 2017-01-21 18:28 |
| Reporter | Matthew the Glutton | ||||
| Assigned To | |||||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000094: CustomInventory does not check inventory count | ||||
| Description | In a DECORATE CustomInventory item, if there's an A_JumpIfInventory in the use state it would in the past check the player's inventory for the thing. This check appears to be broken now. | ||||
| Steps To Reproduce | In Hideous Destructor, spawn as a roboticist and attempt to deploy any robot. They will all return error messages saying you don't have enough of something. | ||||
| Tags | No tags attached. | ||||
| How do I deploy a robot? Please do not assume that I have ever played this mod. | |
| Best make a small test mod where the overall action of the mod doesn't constantly get in the way of testing. This thing constantly runs through all the functions I need to debug which makes it extremely hard to narrow down the problem spot. | |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-01-20 23:59 | Matthew the Glutton | New Issue | |
| 2017-01-21 05:36 | Graf Zahl | Note Added: 0000183 | |
| 2017-01-21 05:37 | Graf Zahl | Status | new => feedback |
| 2017-01-21 05:38 | Graf Zahl | Note Added: 0000184 | |
| 2017-01-21 16:59 | Matthew the Glutton | Note Added: 0000190 | |
| 2017-01-21 16:59 | Matthew the Glutton | Status | feedback => new |
| 2017-01-21 18:28 | Graf Zahl | Status | new => resolved |
| 2017-01-21 18:28 | Graf Zahl | Resolution | open => fixed |