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IDProjectCategoryView StatusLast Update
0000075Gameplay + OpenGL[All Projects] Bugpublic2017-01-19 09:42
ReporterMajor Cooke 
Assigned ToRachael 
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionfixed 
Summary0000075: Remove ccmd takes inventory unintentionally
DescriptionWhen I designed this function I didn't realize that it could get into inventory actors owned already, and unfortunately I don't know how to check and make sure the item isn't owned before removing it.
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Rachael

Rachael

2017-01-19 05:39

administrator   ~0000135

Have a look at the actorlist commands. They check for an inventory owner by looking for ->Owner reference. Look here: https://github.com/coelckers/gzdoom/blob/master/src/c_cmds.cpp#L929
Rachael

Rachael

2017-01-19 06:29

administrator   ~0000136

Fixed

Issue History

Date Modified Username Field Change
2017-01-19 05:24 Major Cooke New Issue
2017-01-19 05:39 Rachael Note Added: 0000135
2017-01-19 06:29 Rachael Note Added: 0000136
2017-01-19 06:30 Rachael Assigned To => Rachael
2017-01-19 06:30 Rachael Status new => assigned
2017-01-19 09:42 Rachael Status assigned => resolved
2017-01-19 09:42 Rachael Resolution open => fixed