View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000069||Gameplay + OpenGL||[All Projects] Bug||public||2017-01-17 16:30||2017-01-19 02:11|
|Assigned To||Graf Zahl|
|Summary||0000069: Game locks up with map (detailed in description)|
|Description||Loading this mod:|
From this thread:
Hangs the game and I have to use ctrl-alt-del to call up the task manager to force GZDoom to quit.
Does not happen in 2.3.2 official
|Steps To Reproduce||It's actually not the mod that shows the problem but the testmap included in the zip. Load it with or without the rest of the mod and the hang/crash will happen. |
All you have to do is walk forward to cross the first linedef in front of the player start.
|Tags||No tags attached.|
|Sorry, forgot to say that this was with gzdoom-x64-g2.4pre-164-gc4aaeef (DRD git build from Jan 17th).|
Just noticed that there is a script in this map and the problem seems to relate to it. I suspect ClearInventory.
The following is enough to cause a lock-up in any map:
script 1 (void)
Graf, could you please check the proposed fix here ?
I don't use boolean return value to avoid possible confusion with its meaning.
|I chose a different fix. What you did would have clashed with scriptification of the inventory code.|
|2017-01-17 16:30||Enjay||New Issue|
|2017-01-17 16:31||Enjay||Note Added: 0000108|
|2017-01-17 17:55||Enjay||Note Added: 0000109|
|2017-01-18 09:32||_mental_||Note Added: 0000115|
|2017-01-18 09:33||_mental_||Assigned To||=> _mental_|
|2017-01-18 09:33||_mental_||Status||new => assigned|
|2017-01-18 09:54||Graf Zahl||Assigned To||_mental_ => Graf Zahl|
|2017-01-18 09:54||Graf Zahl||Status||assigned => resolved|
|2017-01-18 09:54||Graf Zahl||Resolution||open => fixed|
|2017-01-18 09:55||Graf Zahl||Note Added: 0000116|
|2017-01-19 02:11||_mental_||Relationship added||has duplicate 0000072|