View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000063 | Software Renderer | [All Projects] Bug | public | 2017-01-16 15:57 | 2017-04-30 13:46 |
Reporter | Hellser | ||||
Assigned To | dpJudas | ||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | open | ||
Summary | 0000063: Transfer Sky under SoftPoly breaks | ||||
Description | Using Boom's Transfer Sky linedef action doesn't seem to work with the map I'm providing. It works fine under OpenGL (Both Q- and G-ZDoom) and Classic Software renderer, but not SoftPoly. I tried making a smaller map for testing (as I would normally do), but it works there for some odd reason. There's nothing wrong with the map as far as I can see. | ||||
Steps To Reproduce | Switch between SoftPoly and Classic mode, you can see what the sky is suppose to look like. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2017-01-16 15:57 | Hellser | New Issue | |
2017-01-16 15:57 | Hellser | File Added: softpoly.wad | |
2017-01-16 16:03 | Hellser | Description Updated | View Revisions |
2017-01-20 11:26 | dpJudas | Assigned To | => dpJudas |
2017-01-20 11:26 | dpJudas | Status | new => acknowledged |
2017-04-30 13:46 | Rachael | Status | acknowledged => closed |