View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000612 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-04-20 21:19 | 2017-04-21 03:56 |
Reporter | AFADoomer | ||||
Assigned To | |||||
Priority | normal | Severity | trivial | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | OS | Windows | OS Version | 10 | |
Summary | 0000612: DrawBar function takes an alpha parameter but never uses it | ||||
Description | The DrawBar Status Bar Function takes alpha as the last parameter, but never uses it... | ||||
Steps To Reproduce | The two DrawTexture calls in the function don't have alpha being passed into them. Easy enough to copy/paste the function and add ", alpha" at the end of both, but I don't think that's what was intended... | ||||
Tags | No tags attached. | ||||
You are mostly correct. Due to the setup the DrawBar command cannot do translucent rendering so I just removed the parameter. If you want to do some bar graphics that can be used in a translucent context it may be necessary to do another version of this function that doesn't need to provide the hack functionality for Hexen's mana bars. |
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