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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000564||Gameplay + OpenGL||[All Projects] Feature||public||2017-04-10 21:57||2017-04-12 19:42|
|Summary||0000564: Expose WeaponState (WF_*) enum to ZScript|
|Description||I found myself in need of checking if the player's currently-held weapon is ready to fire, then noticed that the WF_ enums used for player.WeaponState aren't exposed to ZScript.|
It's technically easy to replicate the enum in-script (or just check "player.WeaponState & 1"), but a canon enum would be nice to have.
[EDIT] For reference, I'm talking 'bout these:
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