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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000549||Gameplay + OpenGL||[All Projects] Feature||public||2017-04-07 10:39||2017-04-14 09:49|
|Summary||0000549: PowerReflection Enhancements|
|Description||One thing I think is missing from PowerReflection is the ability to rebound damage regardless of invulnerable or not.|
I suggest either one of two ways for this:
Next, I suggest a Reflection.<DamageType> to indicate what kind of damage was returned. This could allow for factoring into account the others receive in return.
So if a monster's attack is a Fire damagetype, the damage returned to them would be Reflection.Fire.
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