View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000501 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-03-29 05:40 | 2017-03-29 12:29 |
Reporter | RockstarRaccoon | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | unable to reproduce |
Status | closed | Resolution | not fixable | ||
Summary | 0000501: Make sector_setportal a Sector Special which is relatively easy to use | ||||
Description | After poking around for a while, I've been unable to get a stacked-sector effect to work properly, am only able to find one instance where someone has gotten it to work (Wolfendoom, with the depreciated Things), and seem to be getting the feedback of "most people can't figure it out." That's a problem. It's also very odd to me that one has to use linedefs to do something with a sector's floor and ceiling, especially since it kind of renders whatever else you did with them a bit pointless. Could you make it a sector special? This special might use tag 57 (like the linedef), or could use something over 255 (because people who want portals should be using UDMF by now), It would take arguments for... 1) whether it used the floor, ceiling, or both 2) the SID of the target sector 3) whether the player can pass through it. | ||||
Additional Information | The specific place I'm trying to use this is for a well in ZHexen that I want the player to be able to swim down into and find a network of dungeons beneath the main area. I want to do a few places like that, but I can't get the current version to do more than render, and with the roundabout way it's done now, figuring out what's being done wrong is a pain. Wolfendoom is also using a depreciated Thing method, and it'd be nice if they could get that to work with the newer methods. | ||||
Tags | portals | ||||
As it has been pointed out to me that sectors don't have arguments (I can't believe that's never clicked before), please ignore this for now. If sectors ever get arguments (they can with UDMF), please consider this. I feel dumb. Sorry to bug you. |
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Cannot be done. The line is needed as the portal's anchor. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-29 05:40 | RockstarRaccoon | New Issue | |
2017-03-29 05:40 | RockstarRaccoon | Tag Attached: portals | |
2017-03-29 05:44 | RockstarRaccoon | Note Added: 0001163 | |
2017-03-29 05:44 | RockstarRaccoon | Note Edited: 0001163 | View Revisions |
2017-03-29 12:29 | Graf Zahl | Note Added: 0001169 | |
2017-03-29 12:29 | Graf Zahl | Status | new => closed |
2017-03-29 12:29 | Graf Zahl | Resolution | open => not fixable |