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IDProjectCategoryView StatusLast Update
0000492Gameplay + OpenGL[All Projects] Bugpublic2017-03-28 15:48
ReporterNeverMine17 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionnot fixable 
Summary0000492: Doomguy's face gets angry when pressing mouse2
DescriptionWhen MOUSE2 is pressed, Doomguy gets angry.
There is nothing unusual in terminal.
Using latest GZDoom g2.4.0 - 2017-03-19 21:36:18 +0100 - SDL version.
Steps To ReproduceJust hold MOUSE2 for a while.
Tagsactor logic, GZDoom

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Activities

NeverMine17

NeverMine17

2017-03-27 03:29

reporter  

doomguy.png (885,344 bytes)
_mental_

_mental_

2017-03-27 05:15

developer   ~0001122

What's your OS/distro? Is it 32-bit or 64-bit?
Rachael

Rachael

2017-03-27 18:31

administrator   ~0001125

Can confirm this happens, but I think he meant "holds" Mouse2 (+altattack) not "presses".

Actually, I am not really sure if this is technically a bug or not, or if it can/should really be fixed. But then again, original Doom never had a Mouse2.

The issue here really is - even when there is no attack assigned for Altattack, the mugshot still gets angry-face.
Graf Zahl

Graf Zahl

2017-03-28 15:48

administrator   ~0001146

Can't fix. The check is too generic:

    if (player->attackdown && !(player->cheats & (CF_FROZEN | CF_TOTALLYFROZEN)) && player->ReadyWeapon)

Issue History

Date Modified Username Field Change
2017-03-27 03:29 NeverMine17 New Issue
2017-03-27 03:29 NeverMine17 File Added: doomguy.png
2017-03-27 03:29 NeverMine17 Tag Attached: actor logic
2017-03-27 03:29 NeverMine17 Tag Attached: GZDoom
2017-03-27 05:15 _mental_ Status new => feedback
2017-03-27 05:15 _mental_ Note Added: 0001122
2017-03-27 18:31 Rachael Note Added: 0001125
2017-03-28 15:48 Graf Zahl Note Added: 0001146
2017-03-28 15:48 Graf Zahl Status feedback => resolved
2017-03-28 15:48 Graf Zahl Resolution open => not fixable