View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000480 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-03-25 08:47 | 2017-03-28 14:18 |
Reporter | _mental_ | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000480: Assertion failure in dynamic lights code | ||||
Description | Trying to load Enjay's latest masterpiece Waterlab GZD using the latest commit I encountered the following assertion failure:
Callstack:
The issue is related to deferred lighting as I'm using OpenGL 4.1 core profile on macOS. Commenting that assert() "fixes" the problem as there is corresponding check after it. Is this assertion a leftover from those times when there was no support for core profile below OpenGL 4.4? Or is it designates some not yet implemented feature for deferred lighting render path? | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-25 08:47 | _mental_ | New Issue | |
2017-03-25 08:48 | _mental_ | Description Updated | View Revisions |
2017-03-25 08:49 | _mental_ | Description Updated | View Revisions |
2017-03-28 14:18 | Graf Zahl | Note Added: 0001130 | |
2017-03-28 14:18 | Graf Zahl | Status | new => resolved |
2017-03-28 14:18 | Graf Zahl | Resolution | open => fixed |