View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000474 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-03-24 12:02 | 2017-03-28 14:20 |
Reporter | Major Cooke | ||||
Assigned To | |||||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | won't fix | ||
Summary | 0000474: A_SetArmor | ||||
Description | A_SetArmor(class<Armor> type, int amount = -1) Replaces any/all armor the player is currently wearing with the specific type and gives the amount. If type is null or amount is 0, removes the armor. Leaving amount to -1 means to use the defined armor's default SaveAmount. Negative values means 'give this SaveAmount * amount'. I.e. if an armor shard gives 2 armor points and amount is -2, it'd give 4. I'll be honest, with how confusing armor can get due to so many subclasses, it makes my head spin at what classes we're supposed to give players. This will allow armor giving to be much... MUCH simpler. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-24 12:02 | Major Cooke | New Issue | |
2017-03-28 14:20 | Graf Zahl | Status | new => closed |
2017-03-28 14:20 | Graf Zahl | Resolution | open => won't fix |
2017-03-28 14:20 | Graf Zahl | Note Added: 0001131 |