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IDProjectCategoryView StatusLast Update
0000469Gameplay + OpenGL[All Projects] Bugpublic2017-03-25 04:33
ReporterLud 
Assigned To_mental_ 
PrioritylowSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
PlatformMicrosoft WindowsOSWindowsOS Version10
Summary0000469: Screenblocks = 12 hides overlay automap.
DescriptionWhat happens is that the overlay automap disappears when you max out screenblocks. Spam '+' or whatever you have set that increases screenblocks while you have the (overlay!) automap open. The funny thing is that the automap appears if you press Esc or open console.

Is this intentional or not?
TagsNo tags attached.

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Lud

Lud

2017-03-23 13:38

reporter   ~0001088

Forgot to mention, this has been tested on GZDoom 2.4.0, gzdoom-x64-g2.4pre-616-gfd61571 and gzdoom-x64-2.5pre-135-ge12f486. All have this issue.
_mental_

_mental_

2017-03-24 15:00

developer   ~0001101

I've managed to track it down to multiple lines batching in F2DDrawer::AddLine() function. I hope to investigate it further tomorrow.
_mental_

_mental_

2017-03-25 04:33

developer   ~0001104

Fixed in 093a05b

Issue History

Date Modified Username Field Change
2017-03-23 13:22 Lud New Issue
2017-03-23 13:38 Lud Note Added: 0001088
2017-03-24 14:59 _mental_ Assigned To => _mental_
2017-03-24 14:59 _mental_ Status new => assigned
2017-03-24 15:00 _mental_ Note Added: 0001101
2017-03-24 15:16 _mental_ Severity trivial => minor
2017-03-24 15:16 _mental_ Status assigned => confirmed
2017-03-25 04:33 _mental_ Note Added: 0001104
2017-03-25 04:33 _mental_ Status confirmed => resolved
2017-03-25 04:33 _mental_ Resolution open => fixed