View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000469 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-03-23 13:22 | 2017-03-25 04:33 |
Reporter | Lud | ||||
Assigned To | _mental_ | ||||
Priority | low | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Microsoft Windows | OS | Windows | OS Version | 10 |
Summary | 0000469: Screenblocks = 12 hides overlay automap. | ||||
Description | What happens is that the overlay automap disappears when you max out screenblocks. Spam '+' or whatever you have set that increases screenblocks while you have the (overlay!) automap open. The funny thing is that the automap appears if you press Esc or open console. Is this intentional or not? | ||||
Tags | No tags attached. | ||||
Forgot to mention, this has been tested on GZDoom 2.4.0, gzdoom-x64-g2.4pre-616-gfd61571 and gzdoom-x64-2.5pre-135-ge12f486. All have this issue. | |
I've managed to track it down to multiple lines batching in F2DDrawer::AddLine() function. I hope to investigate it further tomorrow. | |
Fixed in 093a05b | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-23 13:22 | Lud | New Issue | |
2017-03-23 13:38 | Lud | Note Added: 0001088 | |
2017-03-24 14:59 | _mental_ | Assigned To | => _mental_ |
2017-03-24 14:59 | _mental_ | Status | new => assigned |
2017-03-24 15:00 | _mental_ | Note Added: 0001101 | |
2017-03-24 15:16 | _mental_ | Severity | trivial => minor |
2017-03-24 15:16 | _mental_ | Status | assigned => confirmed |
2017-03-25 04:33 | _mental_ | Note Added: 0001104 | |
2017-03-25 04:33 | _mental_ | Status | confirmed => resolved |
2017-03-25 04:33 | _mental_ | Resolution | open => fixed |