View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000458 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-03-20 15:56 | 2017-03-20 16:07 |
Reporter | Major Cooke | ||||
Assigned To | |||||
Priority | high | Severity | major | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Summary | 0000458: [2.4maint] Menus not casting items properly | ||||
Description | It appears menus cannot cast classes properly for some reason or another. See steps to reproduce for more information on reproduction. I have tried to reproduce this with a cut-down version but with unsuccessful results. In particular, this code can be found in ZMenu.txt inside of the D4DMenu.pk3 file. Areas of emphasis added via <<< surrounding the two lines of code.
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Steps To Reproduce | Download this D4D file. And the resources, if needed. Load order: - D4DResources - D4DMenu You don't need standard D4D for this. 1. Launch GZDoom and start a new game. 2. Enter "UpgradeMenu" into console. Some text will display in the console/log. "Searching for children... ERROR: Nothing found!" As described in the Description, for some reason the the variables are not casting properly. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-20 15:56 | Major Cooke | New Issue | |
2017-03-20 16:06 | Graf Zahl | Status | new => closed |
2017-03-20 16:06 | Graf Zahl | Resolution | open => no change required |
2017-03-20 16:06 | Graf Zahl | Note Added: 0001066 | |
2017-03-20 16:07 | Major Cooke | Note Added: 0001067 |