View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000442 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-03-16 06:51 | 2017-03-17 15:29 |
Reporter | ZZYZX | ||||
Assigned To | |||||
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | not fixable | ||
Platform | x86_64 | OS | Windows | OS Version | 7 |
Summary | 0000442: ACS 4:3 SetHudSize is not 4:3 for certain resolutions | ||||
Description | Upon resizing the GZDoom window manually for nonstandard resolutions, sometimes my HUD is not scaled properly to 4:3 (see the screenshot). It's squished and the aspect ratio detection from within ACS does not work properly. http://i.imgur.com/y8ddA6I.png | ||||
Steps To Reproduce | Use the attached WAD and resize GZDoom's window to something like in the screenshot. | ||||
Tags | No tags attached. | ||||
squished.png (580,352 bytes) MAPTITLE.wad (1,445 bytes) |
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Just to clarify, in my WAD I set the HUD size to 640x480. I'd expect pillarboxing like in 16:9 with any resolution, but in reality it results in this... |
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Also, I accidentally posted this as Software renderer, move to general/GL please. Can't edit the posted bug... | |
If I change this, more stuff will get broken. The entire HUD message system is so messed up with its coordinate use that the only remedy is a complete replacement that acts sanely. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-16 06:51 | ZZYZX | New Issue | |
2017-03-16 06:51 | ZZYZX | File Added: squished.png | |
2017-03-16 06:51 | ZZYZX | File Added: MAPTITLE.wad | |
2017-03-16 06:52 | ZZYZX | Note Added: 0001016 | |
2017-03-16 06:52 | ZZYZX | Note Edited: 0001016 | View Revisions |
2017-03-16 07:48 | ZZYZX | Note Added: 0001018 | |
2017-03-16 13:16 | Rachael | Project | Software Renderer => Gameplay + OpenGL |
2017-03-17 14:52 | Graf Zahl | Note Added: 0001032 | |
2017-03-17 14:53 | Graf Zahl | Status | new => resolved |
2017-03-17 14:53 | Graf Zahl | Resolution | open => not fixable |
2017-03-17 15:29 | Rachael | Status | resolved => closed |