View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000440 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-03-16 01:20 | 2017-03-16 12:56 |
Reporter | Matthew the Glutton | ||||
Assigned To | Rachael | ||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000440: [as of fea2361] Bobbing goes haywire if you alter it on the fly using ZScript | ||||
Description | It used to be that you can relatively smoothly transition from one viewbob amount to another. Now if it changes you rapidly jitter up and down. | ||||
Steps To Reproduce | Tried with this build of HD: https://github.com/MatthewTheGlutton/HideousDestructor/tree/5fd04b727b83c032a03b072f464a3c4bb9e1eb7f Ensure your movebob is set to above zero and at a level you can easily see. Run, sprint, walk around a bit, try walking crouched. Soon you'll start constantly shaking up and down as you try to move. | ||||
Tags | No tags attached. | ||||
Works as intended in 0176c29. I don't see anything in the intervening commits that relate to weapon/viewbob though. | |
The intervening commits pulled in QZDoom which snuck in a major change to the bobbing code:
Those two multiplications with viewbob were not there before. |
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I probably had an improper version sitting in the QZDoom repository when Nash later fixed it. I just took GZDoom's 2.4 version and stuck it in. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-16 01:20 | Matthew the Glutton | New Issue | |
2017-03-16 01:24 | Matthew the Glutton | Note Added: 0001014 | |
2017-03-16 12:35 | Graf Zahl | Note Added: 0001021 | |
2017-03-16 12:36 | Graf Zahl | Assigned To | => Rachael |
2017-03-16 12:36 | Graf Zahl | Status | new => assigned |
2017-03-16 12:36 | Graf Zahl | Note Edited: 0001021 | View Revisions |
2017-03-16 12:36 | Graf Zahl | Note Edited: 0001021 | View Revisions |
2017-03-16 12:56 | Rachael | Note Added: 0001024 | |
2017-03-16 12:56 | Rachael | Status | assigned => resolved |
2017-03-16 12:56 | Rachael | Resolution | open => fixed |