View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000427 | Gameplay + OpenGL | (No Category) | public | 2017-03-13 12:08 | 2017-03-14 06:26 |
Reporter | Major Cooke | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Summary | 0000427: Menu OnCreate() virtual | ||||
Description | The init() command within options is only built for the game starting up itself. For example, place this inside of, for example, any OptionMenuItem's init functions.
You get a bunch of "Ruh roh!"s upon game start-up, but when you access the menus where they are used, they don't print "Okay". That's where my suggestion comes into play. OnCreate could be used for whenever a menu object like a menu itself, or a widget is created. | ||||
Tags | No tags attached. | ||||
I added an OnMenuCreated virtual to the items, because the items themselves get created at compile time, calling it OnCreated would be misleading. | |
Works for me! Thanks! | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-13 12:08 | Major Cooke | New Issue | |
2017-03-14 04:12 | Graf Zahl | Note Added: 0000983 | |
2017-03-14 04:13 | Graf Zahl | Status | new => resolved |
2017-03-14 04:13 | Graf Zahl | Resolution | open => fixed |
2017-03-14 06:26 | Major Cooke | Note Added: 0000990 |