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IDProjectCategoryView StatusLast Update
0000417Software Renderer[All Projects] Bugpublic2017-04-30 13:43
Reporter38_ViTa_38 
Assigned ToRachael 
PrioritynoneSeveritytweakReproducibilityalways
Status closedResolutionopen 
Platformx86_64OSDebian GNU/LinuxOS Version9
Summary0000417: Software (vid_renderer 0) renderer quirks
DescriptionThe HUD looks quite bad with software truecolour mode (in 640x400, for example). Weapon sprites disappear with the experimental poly renderer. Sprites and midtextures become non-transparent with poly renderer and without truecolour mode.
Additional InformationQZDoom version: q1.3pre-1313-gece0862e5.
TagsNo tags attached.

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38_ViTa_38

38_ViTa_38

2017-03-12 04:39

reporter  

poly-truecolour.png (158,505 bytes) ==> SQL => SELECT d.adnum as num, d.adsrc as def from pg_attrdef d, pg_class c where d.adrelid=c.oid and c.relname='mantis_bug_file_table' order by d.adnum
poly-truecolour.png (158,505 bytes)
truecolour.png (172,586 bytes) ==> SQL => SELECT d.adnum as num, d.adsrc as def from pg_attrdef d, pg_class c where d.adrelid=c.oid and c.relname='mantis_bug_file_table' order by d.adnum
truecolour.png (172,586 bytes)
8bit-is-ok.png (64,543 bytes) ==> SQL => SELECT d.adnum as num, d.adsrc as def from pg_attrdef d, pg_class c where d.adrelid=c.oid and c.relname='mantis_bug_file_table' order by d.adnum
8bit-is-ok.png (64,543 bytes)
poly-8bit.png (64,876 bytes) ==> SQL => SELECT d.adnum as num, d.adsrc as def from pg_attrdef d, pg_class c where d.adrelid=c.oid and c.relname='mantis_bug_file_table' order by d.adnum
poly-8bit.png (64,876 bytes)
Rachael

Rachael

2017-03-12 07:07

administrator   ~0000940

The poly renderer is right now largely unsupported. It did not do too well in the transition away from LLVM. I do have plans to fix it but it's not the highest priority right now, considering there are other more pressing issues that need to be addressed.

If your GPU supports at least OpenGL 3.0, try setting "vid_glswfb" to true.
Rachael

Rachael

2017-03-12 07:40

administrator   ~0000942

Confirmed that there is an issue when turning on Linear filtering with vid_hw2d false in windows.
38_ViTa_38

38_ViTa_38

2017-03-12 07:54

reporter   ~0000943

vid_glswfb 1 fixes the HUD and the lack of weapon sprites, thanks.

Issue History

Date Modified Username Field Change
2017-03-12 04:39 38_ViTa_38 New Issue
2017-03-12 04:39 38_ViTa_38 File Added: 8bit-is-ok.png
2017-03-12 04:39 38_ViTa_38 File Added: poly-8bit.png
2017-03-12 04:39 38_ViTa_38 File Added: poly-truecolour.png
2017-03-12 04:39 38_ViTa_38 File Added: truecolour.png
2017-03-12 07:07 Rachael Note Added: 0000940
2017-03-12 07:07 Rachael Status new => feedback
2017-03-12 07:40 Rachael Assigned To => Rachael
2017-03-12 07:40 Rachael Status feedback => confirmed
2017-03-12 07:40 Rachael Note Added: 0000942
2017-03-12 07:54 38_ViTa_38 Note Added: 0000943
2017-03-12 13:17 Rachael Assigned To Rachael =>
2017-04-30 13:43 Rachael Assigned To => Rachael
2017-04-30 13:43 Rachael Status confirmed => closed