View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000372 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-03-03 10:05 | 2017-03-03 11:31 |
Reporter | Lud | ||||
Assigned To | |||||
Priority | normal | Severity | trivial | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Microsoft Windows | OS | Windows | OS Version | 10 |
Summary | 0000372: VSync option not working | ||||
Description | I can't pinpoint it to a specific version, because it's been going on for a long time. On Nvidia GTS 450 here. Drivers updated. I have the settings in the Nvidia Control Panel set to application-specific, but even then the VSync option in GZDoom does nothing. Setting VSync to 'on' in the control panel fixes the tearing. | ||||
Tags | No tags attached. | ||||
A quick note. The issue seemed to have fixed itself after setting the control panel VSync to on and then app-specific again and restarting the game, but I am certain the issue can be reproduced. Somehow. Ignore the 'always' in the Reproducibility field. It's more like random. EDIT: Got screwed up again during gameplay. Restarting game no longer helps. Seems to be really random. |
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Should hopefully be fixed with dpJudas's last commit. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-03 10:05 | Lud | New Issue | |
2017-03-03 10:16 | Lud | Note Added: 0000847 | |
2017-03-03 10:34 | Lud | Note Edited: 0000847 | View Revisions |
2017-03-03 11:31 | Graf Zahl | Note Added: 0000850 | |
2017-03-03 11:31 | Graf Zahl | Status | new => resolved |
2017-03-03 11:31 | Graf Zahl | Resolution | open => fixed |