View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0000372 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-03-03 10:05 | 2017-03-03 11:31 | 
| Reporter | Lud | ||||
| Assigned To | |||||
| Priority | normal | Severity | trivial | Reproducibility | always | 
| Status | resolved | Resolution | fixed | ||
| Platform | Microsoft Windows | OS | Windows | OS Version | 10 | 
| Summary | 0000372: VSync option not working | ||||
| Description | I can't pinpoint it to a specific version, because it's been going on for a long time. On Nvidia GTS 450 here. Drivers updated. I have the settings in the Nvidia Control Panel set to application-specific, but even then the VSync option in GZDoom does nothing. Setting VSync to 'on' in the control panel fixes the tearing.  | ||||
| Tags | No tags attached. | ||||
| 
	A quick note. The issue seemed to have fixed itself after setting the control panel VSync to on and then app-specific again and restarting the game, but I am certain the issue can be reproduced. Somehow. Ignore the 'always' in the Reproducibility field. It's more like random. EDIT: Got screwed up again during gameplay. Restarting game no longer helps. Seems to be really random.  | 
|
| Should hopefully be fixed with dpJudas's last commit. | |
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2017-03-03 10:05 | Lud | New Issue | |
| 2017-03-03 10:16 | Lud | Note Added: 0000847 | |
| 2017-03-03 10:34 | Lud | Note Edited: 0000847 | View Revisions | 
| 2017-03-03 11:31 | Graf Zahl | Note Added: 0000850 | |
| 2017-03-03 11:31 | Graf Zahl | Status | new => resolved | 
| 2017-03-03 11:31 | Graf Zahl | Resolution | open => fixed |