View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000372||Gameplay + OpenGL||[All Projects] Bug||public||2017-03-03 10:05||2017-03-03 11:31|
|Platform||Microsoft Windows||OS||Windows||OS Version||10|
|Summary||0000372: VSync option not working|
|Description||I can't pinpoint it to a specific version, because it's been going on for a long time.|
On Nvidia GTS 450 here. Drivers updated.
I have the settings in the Nvidia Control Panel set to application-specific, but even then the VSync option in GZDoom does nothing. Setting VSync to 'on' in the control panel fixes the tearing.
|Tags||No tags attached.|
A quick note. The issue seemed to have fixed itself after setting the control panel VSync to on and then app-specific again and restarting the game, but I am certain the issue can be reproduced. Somehow. Ignore the 'always' in the Reproducibility field. It's more like random.
EDIT: Got screwed up again during gameplay. Restarting game no longer helps. Seems to be really random.
|Should hopefully be fixed with dpJudas's last commit.|
|2017-03-03 10:05||Lud||New Issue|
|2017-03-03 10:16||Lud||Note Added: 0000847|
|2017-03-03 10:34||Lud||Note Edited: 0000847||View Revisions|
|2017-03-03 11:31||Graf Zahl||Note Added: 0000850|
|2017-03-03 11:31||Graf Zahl||Status||new => resolved|
|2017-03-03 11:31||Graf Zahl||Resolution||open => fixed|