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IDProjectCategoryView StatusLast Update
0000363Gameplay + OpenGL[All Projects] Bugpublic2017-03-02 03:20
ReporterMajor Cooke 
Assigned To 
PriorityhighSeverityblockReproducibilityalways
Status resolvedResolutionfixed 
Summary0000363: BloodColor no longer accessible on other actor properties
DescriptionOriginally before the meta stuff, BloodColor was capable of being used like this:

[code=cpp]Color DevourBloodColor = (ChewToy.BloodColor & 0xffffff);[/color]

But that's now broken and errors up on startup.
TagsNo tags attached.

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Major Cooke

Major Cooke

2017-03-01 20:55

reporter   ~0000831

Last edited: 2017-03-01 20:56

View 2 revisions

Color DevourBloodColor = (ChewToy.BloodColor & 0xffffff);


Well we're not going to be using the bug tracker for much longer so I can't complain about the inability to edit my post for the time being.

Graf Zahl

Graf Zahl

2017-03-02 02:30

administrator   ~0000833

Yes, it was temporarily disabled because it needs refactoring and I want to avoid compatibility problems if that results in some internal change. The reason is that currently the translation index is stored in the alpha channel which limits it to 255 blood colors globally.

Once both variables are cleanly separated it will return.

Issue History

Date Modified Username Field Change
2017-03-01 20:54 Major Cooke New Issue
2017-03-01 20:55 Major Cooke Note Added: 0000831
2017-03-01 20:56 Major Cooke Note Edited: 0000831 View Revisions
2017-03-02 02:30 Graf Zahl Note Added: 0000833
2017-03-02 03:20 Graf Zahl Status new => resolved
2017-03-02 03:20 Graf Zahl Resolution open => fixed