View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000363 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-03-01 20:54 | 2017-03-02 03:20 |
Reporter | Major Cooke | ||||
Assigned To | |||||
Priority | high | Severity | block | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000363: BloodColor no longer accessible on other actor properties | ||||
Description | Originally before the meta stuff, BloodColor was capable of being used like this: [code=cpp]Color DevourBloodColor = (ChewToy.BloodColor & 0xffffff);[/color] But that's now broken and errors up on startup. | ||||
Tags | No tags attached. | ||||
Well we're not going to be using the bug tracker for much longer so I can't complain about the inability to edit my post for the time being. |
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Yes, it was temporarily disabled because it needs refactoring and I want to avoid compatibility problems if that results in some internal change. The reason is that currently the translation index is stored in the alpha channel which limits it to 255 blood colors globally. Once both variables are cleanly separated it will return. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-01 20:54 | Major Cooke | New Issue | |
2017-03-01 20:55 | Major Cooke | Note Added: 0000831 | |
2017-03-01 20:56 | Major Cooke | Note Edited: 0000831 | View Revisions |
2017-03-02 02:30 | Graf Zahl | Note Added: 0000833 | |
2017-03-02 03:20 | Graf Zahl | Status | new => resolved |
2017-03-02 03:20 | Graf Zahl | Resolution | open => fixed |