Description | Originally Linetarget and info had different effects, with linetarget showing only a target's health and class name, and info showing more details. During some code cleanup, linetarget was made to show all the details of info, just with different conditions on what it can target. I typically would have a key bound to linetarget while doing gameplay testing, since this makes it easy to figure out how much damage something is doing to a target in a practical test. However, with the change to linetarget, this isn't practical anymore since the long output is much longer than can be shown in the message area.
Would it be possible to add a parameter to linetarget and info that makes them show the short form again? |
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