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IDProjectCategoryView StatusLast Update
0000313Gameplay + OpenGL[All Projects] Bugpublic2017-02-25 14:52
ReporterNash 
Assigned To 
PrioritynormalSeverityminorReproducibilityrandom
Status resolvedResolutionfixed 
Summary0000313: InputProcess EventHandlers randomly stops working
DescriptionAccording to ZZYZX, it has something to do with the GC: https://forum.zdoom.org/viewtopic.php?p=978648#p978648
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Nash

Nash

2017-02-23 07:52

reporter   ~0000711

Last edited: 2017-02-23 08:23

View 2 revisions

[Can't edit the original post... maybe the forum is better?]

Update: It's not just Inputprocess... basically any EventHandler can be affected.

Test class:

class BumiHandler : EventHandler
{
    int i;

    override void WorldTick(WorldEvent e)
    {
        i++;
        Console.Printf(String.Format("%d", i));
    }
}


Graf Zahl

Graf Zahl

2017-02-25 14:52

administrator   ~0000771

Should be fixed now.

Issue History

Date Modified Username Field Change
2017-02-20 11:05 Nash New Issue
2017-02-23 07:52 Nash Note Added: 0000711
2017-02-23 08:23 _mental_ Note Edited: 0000711 View Revisions
2017-02-25 14:52 Graf Zahl Status new => resolved
2017-02-25 14:52 Graf Zahl Resolution open => fixed
2017-02-25 14:52 Graf Zahl Note Added: 0000771