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Reporter | RockstarRaccoon | |
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Assigned To | | |
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Priority | normal | Severity | minor | Reproducibility | N/A |
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Status | closed | Resolution | won't fix | |
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Summary | 0000310: Customize Water Physics through something like MapInfo |
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Description | Metroid Dreadnought has a character who is supposed to sink instead of swim, and I know a few other WADs have had to tackle this. The current workaround involves making non-water 3D floors and screwing with their gravity, and if you're feeling fancy, using ACS for other effects. Maybe MapInfo should have a set of settings to control the water physics?
Specifically what I'd want is PlayerCanSwim, WaterMovementSpeed, and WaterGravity... |
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Steps To Reproduce | The current workaround involves making non-water 3D floors and screwing with their gravity, and if you're feeling fancy, using ACS which checks to see when you enter and exit the water. I'm worried that these workarounds may break with later changes, and they certainly aren't as nimble as just defining it in Mapinfo would be.
Sonic Robo Blast 2 resorts to making its own version of the engine. |
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Tags | No tags attached. |
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