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IDProjectCategoryView StatusLast Update
0000307Gameplay + OpenGL[All Projects] Featurepublic2017-02-24 08:30
ReporterRockstarRaccoon 
Assigned To 
PrioritynormalSeverityminorReproducibilityN/A
Status closedResolutionwon't fix 
Summary0000307: Custom Water Physics
DescriptionMetroid Dreadnought has a character who is supposed to sink instead of swim, and I know a few other WADs have had to tackle this. The current workaround involves making non-water 3D floors and screwing with their gravity, and if you're feeling fancy, using ACS for other effects. Maybe MapInfo should have a set of settings to control the water physics?

Specifically what I'd want is PlayerCanSwim, WaterMovementSpeed, and WaterGravity...
Steps To ReproduceThe current workaround involves making non-water 3D floors and screwing with their gravity, and if you're feeling fancy, using ACS which checks to see when you enter and exit the water. I'm worried that these workarounds may break with later changes, and they certainly aren't as nimble as just defining it in Mapinfo would be.

Sonic Robo Blast 2 resorts to making its own version of the engine.
TagsNo tags attached.

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has duplicate 0000331 closed Customize Water Physics through something like MapInfo 

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Graf Zahl

Graf Zahl

2017-02-19 17:25

administrator   ~0000674

How about something realistically doable in Doom's context? Sorry, unless you find someone to code it it won't happen.

Issue History

Date Modified Username Field Change
2017-02-19 17:19 RockstarRaccoon New Issue
2017-02-19 17:25 Graf Zahl Status new => closed
2017-02-19 17:25 Graf Zahl Resolution open => won't fix
2017-02-19 17:25 Graf Zahl Note Added: 0000674
2017-02-24 08:30 Rachael Relationship added has duplicate 0000331